From 749fdc06d16c1fc57d0cb4c0c8cc97d08f4fd6c8 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Mon, 20 Apr 2020 12:39:52 +0200 Subject: [PATCH] Core/Movement: follow movements will now throttle the follower's speed in a more aggressive manner to get them back in line more quickly when moving ahead --- .../Movement/MovementGenerators/FollowMovementGenerator.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Movement/MovementGenerators/FollowMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FollowMovementGenerator.cpp index 4db6f5228aa..498b072c4e4 100644 --- a/src/server/game/Movement/MovementGenerators/FollowMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/FollowMovementGenerator.cpp @@ -132,7 +132,7 @@ bool FollowMovementGenerator::Update(Unit* owner, uint32 diff) else if (distance > (velocity / 2)) { // We are beyond our destination, throttle movement to fall back - float distMod = 1.f - std::min((distance - (velocity / 2)) * 0.1f, 0.5f); + float distMod = 1.f - std::min((distance - (velocity / 2)), 0.5f); velocity *= distMod; } }