dropped old code, which unused since new visibility system implemented

--HG--
branch : trunk
This commit is contained in:
silver1ce
2010-01-10 16:33:14 +02:00
parent 903f975dc8
commit 74bd8084a0
7 changed files with 4 additions and 157 deletions

View File

@@ -213,14 +213,12 @@ Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _par
: i_mapEntry (sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode), i_InstanceId(InstanceId), m_unloadTimer(0),
m_activeNonPlayersIter(m_activeNonPlayers.end()),
i_gridExpiry(expiry), m_parentMap(_parent ? _parent : this),
m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE)
, i_notifyLock(false), i_scriptLock(false),
m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE),
i_scriptLock(false),
m_PlayerVisibilityNotifyTimer(0.75*DEFAULT_VISIBILITY_NOTIFY_PERIOD, 0.25*DEFAULT_VISIBILITY_NOTIFY_PERIOD),
m_ObjectVisibilityNotifyTimer(DEFAULT_VISIBILITY_NOTIFY_PERIOD, 0 * DEFAULT_VISIBILITY_NOTIFY_PERIOD),
m_RelocationNotifyTimer(DEFAULT_VISIBILITY_NOTIFY_PERIOD,0.5*DEFAULT_VISIBILITY_NOTIFY_PERIOD)
{
m_notifyTimer.SetInterval(IN_MILISECONDS/2);
for (unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
{
for (unsigned int j=0; j < MAX_NUMBER_OF_GRIDS; ++j)
@@ -603,111 +601,6 @@ bool Map::loaded(const GridPair &p) const
return ( getNGrid(p.x_coord, p.y_coord) && isGridObjectDataLoaded(p.x_coord, p.y_coord) );
}
void Map::RelocationNotify()
{
/* i_notifyLock = true;
//Notify
for (std::vector<Unit*>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter)
{
Unit *unit = *iter;
if(!unit)
continue;
unit->m_NotifyListPos = -1;
if(unit->m_Notified)
continue;
unit->m_Notified = true;
float dist = abs(unit->GetPositionX() - unit->oldX) + abs(unit->GetPositionY() - unit->oldY);
if(dist > 10.0f)
{
Trinity::VisibleChangesNotifier notifier(*unit);
VisitWorld(unit->oldX, unit->oldY, GetVisibilityDistance(), notifier);
dist = 0;
}
if(unit->GetTypeId() == TYPEID_PLAYER)
{
Trinity::PlayerRelocationNotifier notifier(*((Player*)unit));
//if(((Player*)unit)->m_seer != unit)
VisitAll(((Player*)unit)->m_seer->GetPositionX(), ((Player*)unit)->m_seer->GetPositionY(), unit->GetMap()->GetVisibilityDistance() + dist, notifier);
//else
//VisitAll(((Player*)unit)->GetPositionX(), ((Player*)unit)->GetPositionY(), unit->GetMap()->GetVisibilityDistance() + dist, notifier);
notifier.Notify();
}
else
{
Trinity::CreatureRelocationNotifier notifier(*((Creature*)unit));
VisitAll(unit->GetPositionX(), unit->GetPositionY(), GetVisibilityDistance() + dist, notifier);
}
}
for (std::vector<Unit*>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter)
if(*iter)
(*iter)->m_Notified = false;
i_unitsToNotify.clear();
i_notifyLock = false;
if(!i_unitsToNotifyBacklog.empty())
{
i_unitsToNotify.insert(i_unitsToNotify.end(), i_unitsToNotifyBacklog.begin(), i_unitsToNotifyBacklog.end());
i_unitsToNotifyBacklog.clear();
}*/
}
void Map::AddUnitToNotify(Unit* u)
{
/* if(u->m_NotifyListPos < 0 && u->IsInWorld())
{
u->oldX = u->GetPositionX();
u->oldY = u->GetPositionY();
if(i_notifyLock)
{
u->m_NotifyListPos = i_unitsToNotifyBacklog.size();
i_unitsToNotifyBacklog.push_back(u);
}
else
{
u->m_NotifyListPos = i_unitsToNotify.size();
i_unitsToNotify.push_back(u);
}
}*/
}
void Map::RemoveUnitFromNotify(Unit *unit)
{
int32 slot = unit->m_NotifyListPos;
if(i_notifyLock)
{
if(slot < i_unitsToNotifyBacklog.size() && i_unitsToNotifyBacklog[slot] == unit)
i_unitsToNotifyBacklog[slot] = NULL;
else if(slot < i_unitsToNotify.size() && i_unitsToNotify[slot] == unit)
i_unitsToNotify[slot] = NULL;
else
{
sLog.outError("Map::RemoveUnitFromNotify(Unit*) unit has incorrect notify slot=%d, cleaning up",slot);
unit->m_NotifyListPos = -1;
return;
}
}
else
{
if(slot >= i_unitsToNotify.size())
{
sLog.outError("Map::RemoveUnitFromNotify(Unit*) unit has incorrect notify slot=%d, cleaning up", slot);
unit->m_NotifyListPos = -1;
return;
}
i_unitsToNotify[slot] = NULL;
}
unit->m_NotifyListPos = -1;
}
void Map::Update(const uint32 &t_diff)
{
/// update players at tick