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* Move some values out of the data blob in the characters table
* (honor, kills, title, currencies, watched faction, drunken-status, health and power) * Original Author Hunuza - thank you * Ported to Trinity by RammboNr5 - thank you * Tested by Aokromes - thank you * Closes Issue #911 --HG-- branch : trunk
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@@ -1815,19 +1815,13 @@ void BattleGroundMgr::DistributeArenaPoints()
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//cycle that gives points to all players
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for (std::map<uint32, uint32>::iterator plr_itr = PlayerPoints.begin(); plr_itr != PlayerPoints.end(); ++plr_itr)
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{
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//add points to player
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//update to database
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CharacterDatabase.PExecute("UPDATE characters SET arenaPoints = arenaPoints + '%u' WHERE guid = '%u'", plr_itr->second, plr_itr->first);
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//add points to player if online
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Player* pl = objmgr.GetPlayer(plr_itr->first);
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if (pl)
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{
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CharacterDatabase.PExecute("UPDATE characters SET arena_pending_points = '%u' WHERE guid = '%u'", plr_itr->second, plr_itr->first);
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pl->ModifyArenaPoints(plr_itr->second);
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}
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else
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{
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CharacterDatabase.PExecute("UPDATE characters SET arena_pending_points = 0 WHERE guid = '%u'", plr_itr->first);
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CharacterDatabase._UpdateDataBlobValue(plr_itr->first, PLAYER_FIELD_ARENA_CURRENCY,
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std::min(int32(plr_itr->second),int32(sWorld.getConfig(CONFIG_MAX_ARENA_POINTS))));
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}
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}
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PlayerPoints.clear();
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