Core/GameObject: Refactored destructible building handling, properly implemented spell effect repair

This commit is contained in:
Shauren
2011-07-22 21:22:05 +02:00
parent 0a4f18fab3
commit 74e2d981ac
15 changed files with 387 additions and 359 deletions

View File

@@ -823,20 +823,20 @@ uint32 ScriptMgr::GetDialogStatus(Player* player, GameObject* go)
return tmpscript->GetDialogStatus(player, go);
}
void ScriptMgr::OnGameObjectDestroyed(GameObject* go, Player* player, uint32 eventId)
void ScriptMgr::OnGameObjectDestroyed(GameObject* go, Player* player)
{
ASSERT(go);
GET_SCRIPT(GameObjectScript, go->GetScriptId(), tmpscript);
tmpscript->OnDestroyed(go, player, eventId);
tmpscript->OnDestroyed(go, player);
}
void ScriptMgr::OnGameObjectDamaged(GameObject* go, Player* player, uint32 eventId)
void ScriptMgr::OnGameObjectDamaged(GameObject* go, Player* player)
{
ASSERT(go);
GET_SCRIPT(GameObjectScript, go->GetScriptId(), tmpscript);
tmpscript->OnDamaged(go, player, eventId);
tmpscript->OnDamaged(go, player);
}
void ScriptMgr::OnGameObjectUpdate(GameObject* go, uint32 diff)