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https://github.com/TrinityCore/TrinityCore.git
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[Ip2nationLock] Implement the ip2nation lock country.
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@@ -386,17 +386,45 @@ bool AuthSocket::_HandleLogonChallenge()
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sLog->outDebug(LOG_FILTER_AUTHSERVER, "[AuthChallenge] Account '%s' is locked to IP - '%s'", _login.c_str(), fields[3].GetCString());
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sLog->outDebug(LOG_FILTER_AUTHSERVER, "[AuthChallenge] Player address is '%s'", ip_address.c_str());
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if (strcmp(fields[3].GetCString(), ip_address.c_str()))
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if (strcmp(fields[4].GetCString(), ip_address.c_str()))
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{
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sLog->outDebug(LOG_FILTER_AUTHSERVER, "[AuthChallenge] Account IP differs");
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pkt << (uint8) WOW_FAIL_SUSPENDED;
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pkt << uint8(WOW_FAIL_LOCKED_ENFORCED);
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locked = true;
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}
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else
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sLog->outDebug(LOG_FILTER_AUTHSERVER, "[AuthChallenge] Account IP matches");
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}
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else
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{
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sLog->outDebug(LOG_FILTER_AUTHSERVER, "[AuthChallenge] Account '%s' is not locked to ip", _login.c_str());
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std::string accountCountry = fields[3].GetString();
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if (accountCountry.empty() || accountCountry == "00")
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sLog->outDebug(LOG_FILTER_AUTHSERVER, "[AuthChallenge] Account '%s' is not locked to country", _login.c_str());
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else if (!accountCountry.empty())
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{
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uint32 ip = inet_addr(ip_address.c_str());
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EndianConvertReverse(ip);
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stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LOGON_COUNTRY);
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stmt->setUInt32(0, ip);
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if (PreparedQueryResult sessionCountryQuery = LoginDatabase.Query(stmt))
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{
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std::string loginCountry = (*sessionCountryQuery)[0].GetString();
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sLog->outDebug(LOG_FILTER_AUTHSERVER, "[AuthChallenge] Account '%s' is locked to country: '%s' Player country is '%s'", _login.c_str(), accountCountry.c_str(), loginCountry.c_str());
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if (loginCountry != accountCountry)
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{
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sLog->outDebug(LOG_FILTER_AUTHSERVER, "[AuthChallenge] Account country differs.");
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pkt << uint8(WOW_FAIL_UNLOCKABLE_LOCK);
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locked = true;
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}
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else
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sLog->outDebug(LOG_FILTER_AUTHSERVER, "[AuthChallenge] Account country matches");
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}
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else
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sLog->outDebug(LOG_FILTER_AUTHSERVER, "[AuthChallenge] IP2NATION Table empty");
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}
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}
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if (!locked)
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{
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@@ -426,8 +454,8 @@ bool AuthSocket::_HandleLogonChallenge()
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std::string rI = fields[0].GetString();
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// Don't calculate (v, s) if there are already some in the database
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std::string databaseV = fields[5].GetString();
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std::string databaseS = fields[6].GetString();
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std::string databaseV = fields[6].GetString();
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std::string databaseS = fields[7].GetString();
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sLog->outDebug(LOG_FILTER_NETWORKIO, "database authentication values: v='%s' s='%s'", databaseV.c_str(), databaseS.c_str());
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@@ -484,7 +512,7 @@ bool AuthSocket::_HandleLogonChallenge()
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if (securityFlags & 0x04) // Security token input
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pkt << uint8(1);
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uint8 secLevel = fields[4].GetUInt8();
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uint8 secLevel = fields[5].GetUInt8();
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_accountSecurityLevel = secLevel <= SEC_ADMINISTRATOR ? AccountTypes(secLevel) : SEC_ADMINISTRATOR;
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_localizationName.resize(4);
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@@ -498,7 +526,7 @@ bool AuthSocket::_HandleLogonChallenge()
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}
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}
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else //no account
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pkt << (uint8)WOW_FAIL_UNKNOWN_ACCOUNT;
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pkt << uint8(WOW_FAIL_UNKNOWN_ACCOUNT);
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}
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socket().send((char const*)pkt.contents(), pkt.size());
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