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Fix ScriptedAI::SelectUnit to support SELECT_TARGET_NEAREST and SELECT_TARGET_FARTHEST.
Remove duplicate select target function CreatureEventAI::SelectUnit. --HG-- branch : trunk
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@@ -191,6 +191,9 @@ Unit* ScriptedAI::SelectUnit(SelectAggroTarget pTarget, uint32 uiPosition)
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advance (ritr , uiPosition);
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return Unit::GetUnit((*m_creature),(*ritr)->getUnitGuid());
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break;
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default:
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return UnitAI::SelectTarget(pTarget, uiPosition);
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}
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return NULL;
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