Core/PacketIO: Defined and enabled character list time opcodes (customize, rename, change race and faction)

This commit is contained in:
Shauren
2012-07-11 13:41:30 +02:00
parent 5713480e77
commit 7611ab69be
3 changed files with 24 additions and 26 deletions

View File

@@ -1430,9 +1430,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
recv_data >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AT_LOGIN);
stmt->setUInt32(0, GUID_LOPART(guid));
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)