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Core/PacketIO: Defined and enabled character list time opcodes (customize, rename, change race and faction)
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@@ -1430,9 +1430,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
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recv_data >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AT_LOGIN);
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stmt->setUInt32(0, GUID_LOPART(guid));
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PreparedQueryResult result = CharacterDatabase.Query(stmt);
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if (!result)
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