mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-21 01:37:37 +01:00
Core/Battle.net: Improved logging - use separate filters instead of throwing everything to one logger
This commit is contained in:
@@ -64,7 +64,6 @@ Battlenet::Session::Session(tcp::socket&& socket) : Socket(std::move(socket)), _
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Battlenet::Session::~Session()
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{
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sSessionMgr.RemoveSession(this);
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TC_LOG_TRACE("server.battlenet", "Battlenet::Session::OnClose");
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}
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void Battlenet::Session::_SetVSFields(std::string const& pstr)
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@@ -91,7 +90,7 @@ void Battlenet::Session::_SetVSFields(std::string const& pstr)
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void Battlenet::Session::LogUnhandledPacket(ClientPacket const& packet)
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{
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TC_LOG_DEBUG("server.battlenet", "Battlenet::Session::LogUnhandledPacket %s", packet.ToString().c_str());
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TC_LOG_DEBUG("session.packets", "%s Received unhandled packet %s", GetClientInfo().c_str(), packet.ToString().c_str());
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}
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void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest const& logonRequest)
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@@ -107,7 +106,7 @@ void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest const&
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Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
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logonResponse->SetAuthResult(LOGIN_BANNED);
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AsyncWrite(logonResponse);
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TC_LOG_DEBUG("server.battlenet", "[Battlenet::LogonRequest] Banned ip '%s:%d' tries to login!", ip_address.c_str(), GetRemotePort());
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TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Banned ip '%s:%d' tries to login!", ip_address.c_str(), GetRemotePort());
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return;
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}
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@@ -184,7 +183,7 @@ void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest const&
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// If the IP is 'locked', check that the player comes indeed from the correct IP address
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if (fields[2].GetUInt8() == 1) // if ip is locked
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{
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TC_LOG_DEBUG("server.battlenet", "[Battlenet::LogonRequest] Account '%s' is locked to IP - '%s' is logging in from '%s'", _accountName.c_str(), fields[4].GetCString(), ip_address.c_str());
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TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Account '%s' is locked to IP - '%s' is logging in from '%s'", _accountName.c_str(), fields[4].GetCString(), ip_address.c_str());
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if (strcmp(fields[4].GetCString(), ip_address.c_str()) != 0)
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{
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@@ -196,10 +195,10 @@ void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest const&
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}
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else
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{
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TC_LOG_DEBUG("server.battlenet", "[Battlenet::LogonRequest] Account '%s' is not locked to ip", _accountName.c_str());
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TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Account '%s' is not locked to ip", _accountName.c_str());
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std::string accountCountry = fields[3].GetString();
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if (accountCountry.empty() || accountCountry == "00")
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TC_LOG_DEBUG("server.battlenet", "[Battlenet::LogonRequest] Account '%s' is not locked to country", _accountName.c_str());
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TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Account '%s' is not locked to country", _accountName.c_str());
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else if (!accountCountry.empty())
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{
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uint32 ip = inet_addr(ip_address.c_str());
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@@ -210,7 +209,7 @@ void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest const&
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if (PreparedQueryResult sessionCountryQuery = LoginDatabase.Query(stmt))
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{
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std::string loginCountry = (*sessionCountryQuery)[0].GetString();
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TC_LOG_DEBUG("server.battlenet", "[Battlenet::AuthChallenge] Account '%s' is locked to country: '%s' Player country is '%s'", _accountName.c_str(), accountCountry.c_str(), loginCountry.c_str());
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TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Account '%s' is locked to country: '%s' Player country is '%s'", _accountName.c_str(), accountCountry.c_str(), loginCountry.c_str());
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if (loginCountry != accountCountry)
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{
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Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
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@@ -237,7 +236,7 @@ void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest const&
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Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
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logonResponse->SetAuthResult(LOGIN_BANNED);
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AsyncWrite(logonResponse);
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TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::LogonRequest] Banned account %s tried to login!", ip_address.c_str(), GetRemotePort(), _accountName.c_str());
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TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::LogonRequest] Banned account %s tried to login!", ip_address.c_str(), GetRemotePort(), _accountName.c_str());
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return;
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}
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else
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@@ -245,7 +244,7 @@ void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest const&
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Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
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logonResponse->SetAuthResult(LOGIN_SUSPENDED);
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AsyncWrite(logonResponse);
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TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::LogonRequest] Temporarily banned account %s tried to login!", ip_address.c_str(), GetRemotePort(), _accountName.c_str());
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TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::LogonRequest] Temporarily banned account %s tried to login!", ip_address.c_str(), GetRemotePort(), _accountName.c_str());
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return;
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}
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}
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@@ -494,7 +493,7 @@ void Battlenet::Session::ReadHandler()
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if (header.Channel != AUTHENTICATION && !_authed)
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{
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TC_LOG_DEBUG("server.battlenet", "Battlenet::Session::ReadDataHandler Received not allowed packet %s", header.ToString().c_str());
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TC_LOG_DEBUG("session.packets", "%s Received not allowed %s. Client has not authed yet.", GetClientInfo().c_str(), header.ToString().c_str());
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CloseSocket();
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return;
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}
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@@ -503,13 +502,13 @@ void Battlenet::Session::ReadHandler()
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{
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packet->CallHandler(this);
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if (packet->WasHandled())
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TC_LOG_TRACE("server.battlenet", "Battlenet::Session::ReadDataHandler %s", packet->ToString().c_str());
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TC_LOG_TRACE("session.packets", "%s Received %s", GetClientInfo().c_str(), packet->ToString().c_str());
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delete packet;
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}
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else
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{
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TC_LOG_DEBUG("server.battlenet", "Battlenet::Session::ReadDataHandler Unhandled opcode %s", header.ToString().c_str());
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TC_LOG_DEBUG("session.packets", "%s Received unknown %s", GetClientInfo().c_str(), header.ToString().c_str());
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break;
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}
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@@ -517,7 +516,7 @@ void Battlenet::Session::ReadHandler()
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}
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catch (BitStreamPositionException const& e)
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{
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TC_LOG_ERROR("server.battlenet", "Battlenet::Session::ReadDataHandler Exception: %s", e.what());
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TC_LOG_ERROR("session.packets", "%s Exception thrown during packet processing %s", GetClientInfo().c_str(), e.what());
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CloseSocket();
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return;
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}
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@@ -529,7 +528,7 @@ void Battlenet::Session::ReadHandler()
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void Battlenet::Session::Start()
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{
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TC_LOG_TRACE("server.battlenet", "Battlenet::Session::Start");
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TC_LOG_TRACE("session", "Accepted connection from %s", GetRemoteIpAddress().to_string().c_str());
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AsyncRead();
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}
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@@ -541,7 +540,7 @@ void Battlenet::Session::AsyncWrite(ServerPacket* packet)
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return;
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}
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TC_LOG_TRACE("server.battlenet", "Battlenet::Session::AsyncWrite %s", packet->ToString().c_str());
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TC_LOG_TRACE("session.packets", "%s Sending %s", GetClientInfo().c_str(), packet->ToString().c_str());
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packet->Write();
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@@ -752,12 +751,12 @@ bool Battlenet::Session::HandlePasswordModule(BitStream* dataStream, ServerPacke
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if (fields[2].GetUInt32() == fields[3].GetUInt32())
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{
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logonResponse->SetAuthResult(LOGIN_BANNED);
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TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::Password] Banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str());
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TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::Password] Banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str());
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}
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else
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{
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logonResponse->SetAuthResult(LOGIN_SUSPENDED);
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TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::Password] Temporarily banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str());
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TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::Password] Temporarily banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str());
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}
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ReplaceResponse(response, logonResponse);
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@@ -824,12 +823,12 @@ bool Battlenet::Session::HandleSelectGameAccountModule(BitStream* dataStream, Se
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if (fields[2].GetUInt32() == fields[3].GetUInt32())
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{
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logonResponse->SetAuthResult(LOGIN_BANNED);
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TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::SelectGameAccount] Banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str());
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TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::SelectGameAccount] Banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str());
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}
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else
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{
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logonResponse->SetAuthResult(LOGIN_SUSPENDED);
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TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::SelectGameAccount] Temporarily banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str());
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TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::SelectGameAccount] Temporarily banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str());
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}
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ReplaceResponse(response, logonResponse);
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@@ -935,7 +934,7 @@ bool Battlenet::Session::HandleResumeModule(BitStream* dataStream, ServerPacket*
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stmt->setString(0, _accountName);
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LoginDatabase.Execute(stmt);
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TC_LOG_DEBUG("server.battlenet", "[Battlenet::Resume] Invalid proof!");
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TC_LOG_DEBUG("session", "[Battlenet::Resume] Invalid proof!");
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Authentication::ResumeResponse* resumeResponse = new Authentication::ResumeResponse();
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resumeResponse->SetAuthResult(AUTH_UNKNOWN_ACCOUNT);
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ReplaceResponse(response, resumeResponse);
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@@ -975,6 +974,7 @@ bool Battlenet::Session::HandleResumeModule(BitStream* dataStream, ServerPacket*
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bool Battlenet::Session::UnhandledModule(BitStream* /*dataStream*/, ServerPacket** response)
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{
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TC_LOG_ERROR("session.packets", "Unhandled module.");
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Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
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logonResponse->SetAuthResult(AUTH_CORRUPTED_MODULE);
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ReplaceResponse(response, logonResponse);
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@@ -1026,3 +1026,18 @@ Battlenet::WoWRealm::ListUpdate* Battlenet::Session::BuildListUpdate(Realm const
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listUpdate->Id = realm->Id;
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return listUpdate;
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}
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std::string Battlenet::Session::GetClientInfo() const
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{
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std::ostringstream stream;
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stream << '[' << GetRemoteIpAddress() << ':' << GetRemotePort();
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if (!_accountName.empty())
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stream << ", Account: " << _accountName;
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if (!_gameAccountName.empty())
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stream << ", Game account: " << _gameAccountName;
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stream << ']';
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return stream.str();
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}
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