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Core/Spells: Add range checks to GameObject targets
Close #23062 Patch by robinsch
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@@ -6305,6 +6305,15 @@ SpellCastResult Spell::CheckRange(bool strict) const
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return SPELL_FAILED_UNIT_NOT_INFRONT;
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}
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if (GameObject* goTarget = m_targets.GetGOTarget())
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{
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if (m_caster->GetExactDistSq(goTarget) > maxRange)
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return SPELL_FAILED_OUT_OF_RANGE;
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if (minRange > 0.0f && m_caster->GetExactDistSq(goTarget) < minRange)
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return SPELL_FAILED_OUT_OF_RANGE;
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}
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if (m_targets.HasDst() && !m_targets.HasTraj())
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{
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if (m_caster->GetExactDistSq(m_targets.GetDstPos()) > maxRange)
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