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Core/Entities: Second part of required database changes for migrating guids to 128 bit - all fields storing lowguid must be extended to uint64
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@@ -431,7 +431,7 @@ void WorldSession::HandleQuestNPCQuery(WorldPacket& recvData)
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if (!sObjectMgr->GetQuestTemplate(questId))
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{
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TC_LOG_DEBUG("network", "WORLD: Unknown quest %u in CMSG_QUEST_NPC_QUERY by player %u", questId, m_GUIDLow);
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TC_LOG_DEBUG("network", "WORLD: Unknown quest %u in CMSG_QUEST_NPC_QUERY by %s", questId, _player->GetGUID().ToString().c_str());
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continue;
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}
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