diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 0e4452646a3..880e069929d 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -693,6 +693,10 @@ void GameObject::Update(uint32 diff) } else if (Unit* target = ObjectAccessor::GetUnit(*this, m_lootStateUnitGUID)) { + // Set in combat with owner + if (Unit* owner = GetOwner()) + target->EngageWithTarget(owner); + // Some traps do not have a spell but should be triggered if (goInfo->trap.spellId) CastSpell(target, goInfo->trap.spellId);