Scripts/TotFW: fixed some minor codestyle and typo parts

This commit is contained in:
Ovahlord
2018-10-12 15:12:10 +02:00
parent efe8d3e1c5
commit 776a69eb8b
2 changed files with 3 additions and 3 deletions

View File

@@ -1213,7 +1213,7 @@ class spell_conclave_of_wind_toxic_spores : public SpellScript
void HandleCast(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
GetHitUnit()->CastSpell(GetHitUnit(), GetSpellInfo()->Effects[effIndex].TriggerSpell, false);
GetHitUnit()->CastSpell(GetHitUnit(), GetSpellInfo()->Effects[effIndex].TriggerSpell);
}
void Register() override

View File

@@ -139,9 +139,9 @@ class instance_throne_of_the_four_winds : public InstanceMapScript
{
if (GameObject* effect1 = GetGameObject(DATA_SKYWALL_DJIN_TORNADO))
effect1->SetGoState(GO_STATE_READY);
if (GameObject* effect2 = GetGameObject(DATA_SKYWALL_DJIN_TORNADO))
if (GameObject* effect2 = GetGameObject(DATA_SKYWALL_DJIN_FROST))
effect2->SetGoState(GO_STATE_READY);
if (GameObject* effect3 = GetGameObject(DATA_SKYWALL_DJIN_TORNADO))
if (GameObject* effect3 = GetGameObject(DATA_SKYWALL_DJIN_HEALING))
effect3->SetGoState(GO_STATE_READY);
events.CancelEvent(EVENT_ENERGIZE);