*Save/load wintergrasp building health when grid loaded/unloaded.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-06-01 23:45:55 -05:00
parent d0878ec414
commit 77889ffa8b
3 changed files with 42 additions and 29 deletions

View File

@@ -175,7 +175,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
m_charges = goinfo->spellcaster.charges;
break;
case GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING:
m_goValue->destructibleBuilding.health = goinfo->destructibleBuilding.damagedHealth;
m_goValue->building.health = goinfo->building.damagedHealth + goinfo->building.destroyedHealth;
break;
}
@@ -1431,38 +1431,38 @@ bool GameObject::IsInRange(float x, float y, float z, float radius) const
void GameObject::TakenDamage(uint32 damage)
{
if(!m_goValue->destructibleBuilding.health)
if(!m_goValue->building.health)
return;
if(m_goValue->destructibleBuilding.health > damage)
{
m_goValue->destructibleBuilding.health -= damage;
return;
}
m_goValue->destructibleBuilding.health = 0;
if(m_goValue->building.health > damage)
m_goValue->building.health -= damage;
else
m_goValue->building.health = 0;
if(HasFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED)) // from damaged to destroyed
{
RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED);
SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED);
SetUInt32Value(GAMEOBJECT_DISPLAYID, m_goInfo->destructibleBuilding.destroyedDisplayId);
m_goValue->destructibleBuilding.health = 0;
EventInform(m_goInfo->destructibleBuilding.destroyedEventId);
}
else // from undamaged to damaged
{
SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED);
SetUInt32Value(GAMEOBJECT_DISPLAYID, m_goInfo->destructibleBuilding.damagedDisplayId);
if(m_goInfo->destructibleBuilding.destroyedDisplayId)
if(!m_goValue->building.health)
{
m_goValue->destructibleBuilding.health = m_goInfo->destructibleBuilding.destroyedHealth;
if(!m_goValue->destructibleBuilding.health)
m_goValue->destructibleBuilding.health = 1;
RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED);
SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED);
SetUInt32Value(GAMEOBJECT_DISPLAYID, m_goInfo->building.destroyedDisplayId);
EventInform(m_goInfo->building.destroyedEventId);
}
}
else // from intact to damaged
{
if(m_goValue->building.health <= m_goInfo->building.destroyedHealth)
{
if(!m_goInfo->building.destroyedDisplayId)
m_goValue->building.health = 0;
else if(!m_goValue->building.health)
m_goValue->building.health = 1;
SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED);
SetUInt32Value(GAMEOBJECT_DISPLAYID, m_goInfo->building.damagedDisplayId);
EventInform(m_goInfo->building.damagedEventId);
}
else
m_goValue->destructibleBuilding.health = 0;
EventInform(m_goInfo->destructibleBuilding.damagedEventId);
}
}
@@ -1470,7 +1470,7 @@ void GameObject::Rebuild()
{
RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED + GO_FLAG_DESTROYED);
SetUInt32Value(GAMEOBJECT_DISPLAYID, m_goInfo->displayId);
m_goValue->destructibleBuilding.health = m_goInfo->destructibleBuilding.damagedHealth;
m_goValue->building.health = m_goInfo->building.damagedHealth + m_goInfo->building.destroyedHealth;
}
void GameObject::EventInform(uint32 eventId)