*Add new creature_template column VehicleId

*Allow spawn vehicles
*Make vehicles grid objects.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-28 22:44:09 -06:00
parent 3a485c658d
commit 783e4fd3ff
13 changed files with 132 additions and 12 deletions

View File

@@ -652,7 +652,7 @@ bool ChatHandler::HandleDebugSpawnVehicle(const char* args)
Vehicle *v = new Vehicle;
Map *map = m_session->GetPlayer()->GetMap();
if(!v->Create(objmgr.GenerateLowGuid(HIGHGUID_VEHICLE), map, entry, id, m_session->GetPlayer()->GetTeam()))
if(!v->Create(objmgr.GenerateLowGuid(HIGHGUID_VEHICLE), map, m_session->GetPlayer()->GetPhaseMask(), entry, id, m_session->GetPlayer()->GetTeam()))
{
delete v;
return false;