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*Add new creature_template column VehicleId
*Allow spawn vehicles *Make vehicles grid objects. --HG-- branch : trunk
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@@ -435,7 +435,8 @@ void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data)
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if(Vehicle *vehicle = ObjectAccessor::GetVehicle(vehicleGUID))
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{
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_player->ExitVehicle(vehicle);
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vehicle->Dismiss();
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if(!vehicle->GetDBTableGUIDLow())
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vehicle->Dismiss();
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}
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}
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