*Add new creature_template column VehicleId

*Allow spawn vehicles
*Make vehicles grid objects.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-28 22:44:09 -06:00
parent 3a485c658d
commit 783e4fd3ff
13 changed files with 132 additions and 12 deletions

View File

@@ -22,6 +22,7 @@
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Creature.h"
#include "Vehicle.h"
#include "GameObject.h"
#include "DynamicObject.h"
#include "Corpse.h"
@@ -58,7 +59,7 @@ ObjectGridRespawnMover::Visit(CreatureMapType &m)
Creature * c = iter->getSource();
assert((!c->isPet() || !c->isVehicle()) && "ObjectGridRespawnMover don't must be called for pets");
assert(!c->isWorldCreature() && "ObjectGridRespawnMover don't must be called for pets");
Cell const& cur_cell = c->GetCurrentCell();
@@ -134,6 +135,36 @@ void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, GridRefManager<T> &
}
}
void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, CreatureMapType &m, uint32 &count, Map* map)
{
for(CellGuidSet::const_iterator i_guid = guid_set.begin(); i_guid != guid_set.end(); ++i_guid)
{
Creature* obj = new Creature;
uint32 guid = *i_guid;
//sLog.outString("DEBUG: LoadHelper from table: %s for (guid: %u) Loading",table,guid);
if(!obj->LoadFromDB(guid, map))
{
delete obj;
obj = new Vehicle;
if(!((Vehicle*)obj)->LoadFromDB(guid, map))
{
delete (Vehicle*)obj;
continue;
}
}
obj->GetGridRef().link(&m, obj);
addUnitState(obj,cell);
obj->AddToWorld();
if(obj->isActiveObject())
map->AddToActive(obj);
++count;
}
}
void LoadHelper(CellCorpseSet const& cell_corpses, CellPair &cell, CorpseMapType &m, uint32 &count, Map* map)
{
if(cell_corpses.empty())