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Core/Loot: Allocate Loot separately from objects
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@@ -125,7 +125,7 @@ void LootItem::AddAllowedLooter(const Player* player)
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// --------- Loot ---------
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//
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Loot::Loot(uint32 _gold /*= 0*/) : gold(_gold), unlootedCount(0), roundRobinPlayer(), loot_type(LOOT_NONE), maxDuplicates(1), _itemContext(ItemContext::NONE)
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Loot::Loot() : gold(0), unlootedCount(0), roundRobinPlayer(), loot_type(LOOT_NONE), maxDuplicates(1), _itemContext(ItemContext::NONE)
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{
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}
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