Merge pull request #16666 from Treeston/3.3.5-bodypull

[3.3.5] Fix bosses losing interest in the person running at them
This commit is contained in:
Treeston
2016-02-27 15:59:43 +01:00
3 changed files with 8 additions and 2 deletions

View File

@@ -134,7 +134,10 @@ void CreatureAI::MoveInLineOfSight(Unit* who)
return;
if (me->HasReactState(REACT_AGGRESSIVE) && me->CanStartAttack(who, false))
{
me->AddThreat(who, 0.0f); // ensure our initial target is the first thing added to threat list so we don't randomly switch off if DoZoneInCombat is called during the EnterCombat hook
AttackStart(who);
}
//else if (who->GetVictim() && me->IsFriendlyTo(who)
// && me->IsWithinDistInMap(who, sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS))
// && me->CanStartAttack(who->GetVictim(), true)) /// @todo if we use true, it will not attack it when it arrives

View File

@@ -335,7 +335,7 @@ HostileReference* ThreatContainer::selectNextVictim(Creature* attacker, HostileR
{
// current victim is a second choice target, so don't compare threat with it below
if (currentRef == currentVictim)
currentVictim = NULL;
currentVictim = nullptr;
++iter;
continue;
}
@@ -437,12 +437,15 @@ void ThreatManager::_addThreat(Unit* victim, float threat)
if (!ref) // there was no ref => create a new one
{
bool isFirst = iThreatContainer.empty();
// threat has to be 0 here
HostileReference* hostileRef = new HostileReference(victim, this, 0);
iThreatContainer.addReference(hostileRef);
hostileRef->addThreat(threat); // now we add the real threat
if (victim->GetTypeId() == TYPEID_PLAYER && victim->ToPlayer()->IsGameMaster())
hostileRef->setOnlineOfflineState(false); // GM is always offline
else if (isFirst)
setCurrentVictim(hostileRef);
}
}

View File

@@ -169,7 +169,7 @@ class ThreatContainer
HostileReference* getMostHated() const
{
return iThreatList.empty() ? NULL : iThreatList.front();
return iThreatList.empty() ? nullptr : iThreatList.front();
}
HostileReference* getReferenceByTarget(Unit* victim) const;