Core/Movement: Add missing SplineFlags / SplineTypes to enums

This commit is contained in:
Vincent-Michael
2012-06-02 16:14:36 +02:00
parent 9bb1dc6361
commit 79e00cfcbe
2 changed files with 39 additions and 6 deletions

View File

@@ -435,7 +435,7 @@ void Unit::SendMonsterMoveExitVehicle(Position const* newPos)
data << uint8(SPLINETYPE_FACING_ANGLE);
data << float(GetOrientation()); // guess
data << uint32(SPLINEFLAG_EXIT_VEHICLE);
data << uint32(SPLINEFLAG_TRANSPORT_EXIT);
data << uint32(0); // Time in between points
data << uint32(1); // 1 single waypoint
data << newPos->GetPositionX();

View File

@@ -737,15 +737,48 @@ enum MovementFlags2
enum SplineFlags
{
SPLINEFLAG_WALKMODE = 0x00001000,
SPLINEFLAG_FLYING = 0x00002000,
SPLINEFLAG_TRANSPORT = 0x00800000,
SPLINEFLAG_EXIT_VEHICLE = 0x01000000,
SPLINEFLAG_NONE = 0x00000000,
SPLINEFLAG_FORWARD = 0x00000001,
SPLINEFLAG_BACKWARD = 0x00000002,
SPLINEFLAG_STRAFE_LEFT = 0x00000004,
SPLINEFLAG_STRAFE_RIGHT = 0x00000008,
SPLINEFLAG_TURN_LEFT = 0x00000010,
SPLINEFLAG_TURN_RIGHT = 0x00000020,
SPLINEFLAG_PITCH_UP = 0x00000040,
SPLINEFLAG_PITCH_DOWN = 0x00000080,
SPLINEFLAG_DONE = 0x00000100,
SPLINEFLAG_FALLING = 0x00000200,
SPLINEFLAG_NO_SPLINE = 0x00000400,
SPLINEFLAG_TRAJECTORY = 0x00000800,
SPLINEFLAG_WALK_MODE = 0x00001000,
SPLINEFLAG_FLYING = 0x00002000,
SPLINEFLAG_KNOCKBACK = 0x00004000,
SPLINEFLAG_FINAL_POINT = 0x00008000,
SPLINEFLAG_FINAL_TARGET = 0x00010000,
SPLINEFLAG_FINAL_FACING = 0x00020000,
SPLINEFLAG_CATMULL_ROM = 0x00040000,
SPLINEFLAG_CYCLIC = 0x00080000,
SPLINEFLAG_ENTER_CYCLE = 0x00100000,
SPLINEFLAG_ANIMATION_TIER = 0x00200000,
SPLINEFLAG_FROZEN = 0x00400000,
SPLINEFLAG_TRANSPORT = 0x00800000,
SPLINEFLAG_TRANSPORT_EXIT = 0x01000000,
SPLINEFLAG_UNKNOWN7 = 0x02000000,
SPLINEFLAG_UNKNOWN8 = 0x04000000,
SPLINEFLAG_ORIENTATION_INVERTED = 0x08000000,
SPLINEFLAG_USE_PATH_SMOOTHING = 0x10000000,
SPLINEFLAG_ANIMATION = 0x20000000,
SPLINEFLAG_UNCOMPRESSED_PATH = 0x40000000,
SPLINEFLAG_UNKNOWN10 = 0x80000000,
};
enum SplineType
{
SPLINETYPE_FACING_ANGLE = 4,
SPLINETYPE_NORMAL = 0,
SPLINETYPE_STOP = 1,
SPLINETYPE_FACING_SPOT = 2,
SPLINETYPE_FACING_TARGET = 3,
SPLINETYPE_FACING_ANGLE = 4,
};
enum UnitTypeMask