Core/Scripting: Get rid of ModifyVehiclePassengerExitPos (#27126)

(cherry picked from commit d7adc50daa)
This commit is contained in:
offl
2021-10-20 01:04:02 +03:00
committed by Shauren
parent cf76eb73d9
commit 7a0268d4f1
5 changed files with 8 additions and 57 deletions

View File

@@ -447,9 +447,6 @@ class TC_GAME_API UnitScript : public ScriptObject
// Called when Spell Damage is being Dealt
virtual void ModifySpellDamageTaken(Unit* /*target*/, Unit* /*attacker*/, int32& /*damage*/, SpellInfo const* /*spellInfo*/) { }
// Called when an unit exits a vehicle
virtual void ModifyVehiclePassengerExitPos(Unit* /*passenger*/, Vehicle* /*vehicle*/, Position& /*pos*/) { }
};
class TC_GAME_API CreatureScript : public ScriptObject
@@ -462,9 +459,6 @@ class TC_GAME_API CreatureScript : public ScriptObject
~CreatureScript();
// Called when an unit exits a vehicle
virtual void ModifyVehiclePassengerExitPos(Unit* /*passenger*/, Vehicle* /*vehicle*/, Position& /*pos*/) { }
// Called when a CreatureAI object is needed for the creature.
virtual CreatureAI* GetAI(Creature* /*creature*/) const = 0;
};
@@ -1271,7 +1265,6 @@ class TC_GAME_API ScriptMgr
void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage);
void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage);
void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage, SpellInfo const* spellInfo);
void ModifyVehiclePassengerExitPos(Unit* passenger, Vehicle* vehicle, Position& pos);
public: /* AreaTriggerEntityScript */