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Core/Scripting: Some updates to Zul'Grub
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@@ -29,14 +29,14 @@ EndScriptData */
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enum Spells
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{
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SPELL_AVARTAR = 24646, // Enrage Spell
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SPELL_GROUNDTREMOR = 6524
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SPELL_AVATAR = 24646, // Enrage Spell
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SPELL_GROUND_TREMOR = 6524
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};
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enum Events
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{
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EVENT_AVARTAR = 0,
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EVENT_GROUNDTREMOR = 1
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EVENT_AVATAR = 0,
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EVENT_GROUND_TREMOR = 1
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};
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class boss_grilek : public CreatureScript // grilek
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@@ -55,8 +55,8 @@ class boss_grilek : public CreatureScript // grilek
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void EnterCombat(Unit* /*who*/)
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{
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_EnterCombat();
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events.ScheduleEvent(EVENT_AVARTAR, urand(15000, 25000));
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events.ScheduleEvent(EVENT_GROUNDTREMOR, urand(15000, 25000));
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events.ScheduleEvent(EVENT_AVATAR, urand(15000, 25000));
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events.ScheduleEvent(EVENT_GROUND_TREMOR, urand(15000, 25000));
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}
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void UpdateAI(uint32 const diff)
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@@ -73,17 +73,17 @@ class boss_grilek : public CreatureScript // grilek
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{
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switch (eventId)
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{
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case EVENT_AVARTAR:
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DoCast(me, SPELL_AVARTAR);
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case EVENT_AVATAR:
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DoCast(me, SPELL_AVATAR);
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if (DoGetThreat(me->getVictim()))
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DoModifyThreatPercent(me->getVictim(), -50);
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
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AttackStart(target);
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events.ScheduleEvent(EVENT_AVARTAR, urand(25000, 35000));
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events.ScheduleEvent(EVENT_AVATAR, urand(25000, 35000));
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break;
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case EVENT_GROUNDTREMOR:
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DoCastVictim(SPELL_GROUNDTREMOR, true);
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events.ScheduleEvent(EVENT_GROUNDTREMOR, urand(12000, 16000));
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case EVENT_GROUND_TREMOR:
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DoCastVictim(SPELL_GROUND_TREMOR, true);
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events.ScheduleEvent(EVENT_GROUND_TREMOR, urand(12000, 16000));
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break;
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default:
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break;
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@@ -88,13 +88,12 @@ class boss_hazzarah : public CreatureScript
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// We will just use one model for the beginning
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for (uint8 i = 0; i < 3; ++i)
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{
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Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
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if (!target)
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return;
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Creature* Illusion = me->SummonCreature(NPC_NIGHTMARE_ILLUSION, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
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if (Illusion)
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Illusion->AI()->AttackStart(target);
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
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{
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Creature* Illusion = me->SummonCreature(NPC_NIGHTMARE_ILLUSION, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
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if (Illusion)
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Illusion->AI()->AttackStart(target);
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}
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}
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events.ScheduleEvent(EVENT_ILLUSIONS, urand(15000, 25000));
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break;
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@@ -119,7 +119,7 @@ class instance_zulgurub : public InstanceMapScript
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OUT_SAVE_INST_DATA;
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std::ostringstream saveStream;
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saveStream << "M C " << GetBossSaveData();
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saveStream << "Z G " << GetBossSaveData();
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OUT_SAVE_INST_DATA_COMPLETE;
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return saveStream.str();
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@@ -140,7 +140,7 @@ class instance_zulgurub : public InstanceMapScript
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std::istringstream loadStream(str);
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loadStream >> dataHead1 >> dataHead2;
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if (dataHead1 == 'M' && dataHead2 == 'C')
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if (dataHead1 == 'Z' && dataHead2 == 'G')
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{
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for (uint32 i = 0; i < EncounterCount; ++i)
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{
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