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Core/Entities: Updated HighGuid values
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@@ -362,7 +362,7 @@ LfgCompatibility LFGQueue::CheckCompatibility(GuidList check)
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// Store group so we don't need to call Mgr to get it later (if it's player group will be 0 otherwise would have joined as group)
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for (LfgRolesMap::const_iterator it2 = itQueue->second.roles.begin(); it2 != itQueue->second.roles.end(); ++it2)
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proposalGroups[it2->first] = itQueue->first.IsGroup() ? itQueue->first : ObjectGuid::Empty;
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proposalGroups[it2->first] = itQueue->first.IsParty() ? itQueue->first : ObjectGuid::Empty;
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numPlayers += itQueue->second.roles.size();
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@@ -610,7 +610,7 @@ std::string LFGQueue::DumpQueueInfo() const
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for (GuidList::const_iterator it = queue.begin(); it != queue.end(); ++it)
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{
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ObjectGuid guid = *it;
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if (guid.IsGroup())
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if (guid.IsParty())
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{
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groups++;
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playersInGroup += sLFGMgr->GetPlayerCount(guid);
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