Core/Entities: Updated HighGuid values

This commit is contained in:
Shauren
2014-10-27 12:03:35 +01:00
parent 8b75b7e638
commit 7afab9f783
65 changed files with 407 additions and 391 deletions

View File

@@ -362,7 +362,7 @@ LfgCompatibility LFGQueue::CheckCompatibility(GuidList check)
// Store group so we don't need to call Mgr to get it later (if it's player group will be 0 otherwise would have joined as group)
for (LfgRolesMap::const_iterator it2 = itQueue->second.roles.begin(); it2 != itQueue->second.roles.end(); ++it2)
proposalGroups[it2->first] = itQueue->first.IsGroup() ? itQueue->first : ObjectGuid::Empty;
proposalGroups[it2->first] = itQueue->first.IsParty() ? itQueue->first : ObjectGuid::Empty;
numPlayers += itQueue->second.roles.size();
@@ -610,7 +610,7 @@ std::string LFGQueue::DumpQueueInfo() const
for (GuidList::const_iterator it = queue.begin(); it != queue.end(); ++it)
{
ObjectGuid guid = *it;
if (guid.IsGroup())
if (guid.IsParty())
{
groups++;
playersInGroup += sLFGMgr->GetPlayerCount(guid);