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Core/Entities: Updated HighGuid values
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@@ -3446,9 +3446,9 @@ time_t Map::GetLinkedRespawnTime(ObjectGuid guid) const
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ObjectGuid linkedGuid = sObjectMgr->GetLinkedRespawnGuid(guid);
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switch (linkedGuid.GetHigh())
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{
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case HIGHGUID_UNIT:
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case HighGuid::Creature:
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return GetCreatureRespawnTime(linkedGuid.GetCounter());
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case HIGHGUID_GAMEOBJECT:
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case HighGuid::GameObject:
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return GetGORespawnTime(linkedGuid.GetCounter());
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default:
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break;
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