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Fixed unread packet tail spam for CMSG_LEAVE_BATTLEFIELD, by VladimirMangos.
--HG-- branch : trunk
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@@ -500,18 +500,14 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
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}
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}
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void WorldSession::HandleLeaveBattlefieldOpcode( WorldPacket & /*recv_data*/ )
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void WorldSession::HandleLeaveBattlefieldOpcode(WorldPacket& recv_data)
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{
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sLog.outDebug( "WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message");
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//uint8 unk1, unk2;
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//uint32 bgTypeId; // id from DBC
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//uint16 unk3;
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//recv_data >> unk1 >> unk2 >> bgTypeId >> unk3; - no used currently
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//if(bgTypeId >= MAX_BATTLEGROUND_TYPES) // cheating? but not important in this case
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// return;
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recv_data.read_skip<uint8>(); // unk1
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recv_data.read_skip<uint8>(); // unk2
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recv_data.read_skip<uint32>(); // BattleGroundTypeId
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recv_data.read_skip<uint16>(); // unk3
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// not allow leave battleground in combat
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if (_player->isInCombat())
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