Some groundwork for replacing the ACE based WorldSocket handling

This commit is contained in:
leak
2014-07-06 01:26:29 +02:00
parent 021e18d152
commit 7befb26625
13 changed files with 579 additions and 1819 deletions

View File

@@ -400,35 +400,35 @@ void ScriptMgr::OnNetworkStop()
FOREACH_SCRIPT(ServerScript)->OnNetworkStop();
}
void ScriptMgr::OnSocketOpen(WorldSocket* socket)
void ScriptMgr::OnSocketOpen(WorldTcpSession* socket)
{
ASSERT(socket);
FOREACH_SCRIPT(ServerScript)->OnSocketOpen(socket);
}
void ScriptMgr::OnSocketClose(WorldSocket* socket, bool wasNew)
void ScriptMgr::OnSocketClose(WorldTcpSession* socket, bool wasNew)
{
ASSERT(socket);
FOREACH_SCRIPT(ServerScript)->OnSocketClose(socket, wasNew);
}
void ScriptMgr::OnPacketReceive(WorldSocket* socket, WorldPacket packet)
void ScriptMgr::OnPacketReceive(WorldTcpSession* socket, WorldPacket packet)
{
ASSERT(socket);
FOREACH_SCRIPT(ServerScript)->OnPacketReceive(socket, packet);
}
void ScriptMgr::OnPacketSend(WorldSocket* socket, WorldPacket packet)
void ScriptMgr::OnPacketSend(WorldTcpSession* socket, WorldPacket packet)
{
ASSERT(socket);
FOREACH_SCRIPT(ServerScript)->OnPacketSend(socket, packet);
}
void ScriptMgr::OnUnknownPacketReceive(WorldSocket* socket, WorldPacket packet)
void ScriptMgr::OnUnknownPacketReceive(WorldTcpSession* socket, WorldPacket packet)
{
ASSERT(socket);