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Use ´manual´ ACE_Thread_Mutex objects in SQLTransaction class instead of using ACE_Based::LockedQueue.
This will either result in a crash fix caused by underlying operations of ACE_Based::LockedQueue, or at least give us a clearer view at where the crash is coming from. --HG-- branch : trunk
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@@ -35,35 +35,38 @@ void SqlTransaction::Execute(Database *db)
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{
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const char* sql;
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m_Mutex.acquire();
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if (m_queue.empty())
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{
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m_Mutex.release();
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return;
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}
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db->DirectExecute("START TRANSACTION");
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while (!m_queue.empty())
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{
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sql = m_queue.peek();
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m_queue.unlock();
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sql = m_queue.front();
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if (!db->DirectExecute(sql))
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{
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free((void*)const_cast<char*>(sql));
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m_queue.pop_front();
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m_queue.pop();
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db->DirectExecute("ROLLBACK");
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while (!m_queue.empty())
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{
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sql = m_queue.peek();
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m_queue.unlock();
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free((void*)const_cast<char*>(sql));
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m_queue.pop_front();
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free((void*)const_cast<char*>(m_queue.front()));
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m_queue.pop();
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}
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m_Mutex.release();
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return;
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}
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free((void*)const_cast<char*>(sql));
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m_queue.pop_front();
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m_queue.pop();
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}
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db->DirectExecute("COMMIT");
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m_Mutex.release();
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}
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/// ---- ASYNC QUERIES ----
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