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*Fix glancing damage calculation.
*Fix double threat spells: remove mind blast and earth shock, add frost shock. --HG-- branch : trunk
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@@ -1793,51 +1793,9 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
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damageInfo->HitInfo |= HITINFO_GLANCING;
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damageInfo->TargetState = VICTIMSTATE_NORMAL;
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damageInfo->procEx|=PROC_EX_NORMAL_HIT;
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float reducePercent = 1.0f; //damage factor
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// calculate base values and mods
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float baseLowEnd = 1.3;
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float baseHighEnd = 1.2;
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switch(getClass()) // lowering base values for casters
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{
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case CLASS_SHAMAN:
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case CLASS_PRIEST:
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case CLASS_MAGE:
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case CLASS_WARLOCK:
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case CLASS_DRUID:
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baseLowEnd -= 0.7;
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baseHighEnd -= 0.3;
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break;
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}
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float maxLowEnd = 0.6;
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switch(getClass()) // upper for melee classes
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{
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case CLASS_WARRIOR:
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case CLASS_ROGUE:
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maxLowEnd = 0.91; //If the attacker is a melee class then instead the lower value of 0.91
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}
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// calculate values
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int32 diff = damageInfo->target->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo->attackType);
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float lowEnd = baseLowEnd - ( 0.05f * diff );
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float highEnd = baseHighEnd - ( 0.03f * diff );
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// apply max/min bounds
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if ( lowEnd < 0.01f ) //the low end must not go bellow 0.01f
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lowEnd = 0.01f;
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else if ( lowEnd > maxLowEnd ) //the smaller value of this and 0.6 is kept as the low end
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lowEnd = maxLowEnd;
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if ( highEnd < 0.2f ) //high end limits
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highEnd = 0.2f;
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if ( highEnd > 0.99f )
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highEnd = 0.99f;
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if(lowEnd > highEnd) // prevent negative range size
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lowEnd = highEnd;
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reducePercent = lowEnd + rand_norm() * ( highEnd - lowEnd );
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int32 leveldif = int32(pVictim->getLevel()) - int32(getLevel());
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if (leveldif > 3) leveldif = 3;
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float reducePercent = 1 - leveldif * 0.1f;
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damageInfo->cleanDamage += damageInfo->damage-uint32(reducePercent * damageInfo->damage);
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damageInfo->damage = uint32(reducePercent * damageInfo->damage);
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break;
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@@ -2690,15 +2648,12 @@ void Unit::DoAttackDamage (Unit *pVictim, uint32 *damage, CleanDamage *cleanDama
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void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
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{
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if(hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
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if(hasUnitState(UNIT_STAT_CANNOT_AUTOATTACK) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
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return;
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if (!pVictim->isAlive())
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return;
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if(IsNonMeleeSpellCasted(false))
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return;
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CombatStart(pVictim);
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RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ATTACK);
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@@ -9411,8 +9366,7 @@ bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
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uint64 flags = spellInfo->SpellFamilyFlags;
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if((family == 5 && flags == 256) || //Searing Pain
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(family == 6 && flags == 8192) || //Mind Blast
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(family == 11 && flags == 1048576)) //Earth Shock
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(family == SPELLFAMILY_SHAMAN && flags == SPELLFAMILYFLAG_SHAMAN_FROST_SHOCK))
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return true;
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return false;
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