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Core: Whitespace cleanup
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@@ -210,7 +210,7 @@ bool CanCreatePerfectItem(Player* player, uint32 spellId, float &perfectCreateCh
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// lack of entry means no perfection proc possible
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if (!thisEntry)
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return false;
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// if you don't have the spell needed, then no procs for you
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if (!player->HasSpell(thisEntry->requiredSpecialization))
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return false;
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@@ -218,7 +218,7 @@ bool CanCreatePerfectItem(Player* player, uint32 spellId, float &perfectCreateCh
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// set values as appropriate
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perfectCreateChance = thisEntry->perfectCreateChance;
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perfectItemType = thisEntry->perfectItemType;
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// and tell the caller to start rolling the dice
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return true;
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}
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