*Remove useless class ScriptedInstance.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-06-04 17:11:34 -05:00
parent 08e48f5084
commit 7db7e004f4
129 changed files with 272 additions and 276 deletions

View File

@@ -199,10 +199,10 @@ struct TRINITY_DLL_DECL Scripted_NoMovementAI : public ScriptedAI
Scripted_NoMovementAI(Creature* creature) : ScriptedAI(creature) {}
//Called if IsVisible(Unit *who) is true at each *who move
//void MoveInLineOfSight(Unit *);
//void MoveInLineOfSight(Unit*);
//Called at each attack of m_creature by any victim
void AttackStart(Unit *);
void AttackStart(Unit*);
};
struct TRINITY_DLL_DECL BossAI : public ScriptedAI

View File

@@ -14,11 +14,7 @@
#define OUT_LOAD_INST_DATA_COMPLETE debug_log("TSCR: Instance Data Load for Instance %s (Map %d, Instance Id: %d) is complete.",instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
#define OUT_LOAD_INST_DATA_FAIL error_log("TSCR: Unable to load Instance Data for Instance %s (Map %d, Instance Id: %d).",instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
class TRINITY_DLL_DECL ScriptedInstance : public InstanceData
{
public:
ScriptedInstance(Map *map) : InstanceData(map) {}
};
#define ScriptedInstance InstanceData
#endif