diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index 1305db45cbb..5d72940dbcd 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -2577,8 +2577,8 @@ void SpellInfo::_LoadSpellDiminishInfo() } case SPELLFAMILY_DRUID: { - // Pounce - if (SpellFamilyFlags[0] & 0x20000) + // Pounce - there are two spells which share the same family: the stun effect and the bleed spell. We don't want the bleed to be affected by DR + if ((SpellFamilyFlags[0] & 0x20000) && Id != 9007) return DIMINISHING_OPENING_STUN; // Cyclone else if (SpellFamilyFlags[1] & 0x20)