From 7e343ab03b7fad661267a186cb4d260dee470a8e Mon Sep 17 00:00:00 2001 From: AG <43139552+AGandrup@users.noreply.github.com> Date: Wed, 13 Apr 2022 20:47:14 +0200 Subject: [PATCH] Core/Spells: Druid's Pounce bleeding effect will no longer be affected by diminishing returns (#349) closes #76 --- src/server/game/Spells/SpellInfo.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index 1305db45cbb..5d72940dbcd 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -2577,8 +2577,8 @@ void SpellInfo::_LoadSpellDiminishInfo() } case SPELLFAMILY_DRUID: { - // Pounce - if (SpellFamilyFlags[0] & 0x20000) + // Pounce - there are two spells which share the same family: the stun effect and the bleed spell. We don't want the bleed to be affected by DR + if ((SpellFamilyFlags[0] & 0x20000) && Id != 9007) return DIMINISHING_OPENING_STUN; // Cyclone else if (SpellFamilyFlags[1] & 0x20)