From 7e3bb5c2d43faac7ee8d32892840b070f8beaf92 Mon Sep 17 00:00:00 2001 From: megamage Date: Wed, 3 Jun 2009 00:22:43 -0500 Subject: [PATCH] *Restore creature's phasemask when respawn. --HG-- branch : trunk --- src/game/Creature.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index c695993ce26..2d70cec8ed9 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -1756,6 +1756,8 @@ void Creature::setDeathState(DeathState s) SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool)); LoadCreaturesAddon(true); Motion_Initialize(); + if(GetPhaseMask() != GetCreatureData()->phaseMask) + SetPhaseMask(GetCreatureData()->phaseMask, true); } }