From 7e4fa9174d7196a0c467e83e7a8c3fa1df0e8c4d Mon Sep 17 00:00:00 2001 From: Shocker Date: Sun, 26 Feb 2012 02:16:45 +0200 Subject: [PATCH] Core/Auction House: Fix item loss issue when inserting multiple stacks (by Elron103) Closes #5428 --- src/server/game/Handlers/AuctionHouseHandler.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index 45c0f7bed42..223bb7dd5c7 100755 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -336,6 +336,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) } SQLTransaction trans = CharacterDatabase.BeginTransaction(); + newItem->SaveToDB(trans); AH->SaveToDB(trans); _player->SaveInventoryAndGoldToDB(trans); CharacterDatabase.CommitTransaction(trans);