From 7e6f17a701cf8aaff092b17e544f1d13556913af Mon Sep 17 00:00:00 2001 From: Jinnaix <37972361+Jinnaix@users.noreply.github.com> Date: Sat, 29 Aug 2020 14:31:58 +0200 Subject: [PATCH] Core/Unit: send npcs home after fear runs out (#25347) * Core/Unit: send npcs home after fear runs out * Whoops, wrong --- src/server/game/Entities/Unit/Unit.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 53243c1bf62..0548d76883a 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -11391,6 +11391,8 @@ void Unit::SetFeared(bool apply) GetMotionMaster()->Remove(FLEEING_MOTION_TYPE); if (GetVictim()) SetTarget(EnsureVictim()->GetGUID()); + if (!IsPlayer() && !IsInCombat()) + GetMotionMaster()->MoveTargetedHome(); } }