mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 15:40:45 +01:00
Scripting/Bloodmyst Isle: Moved Captured Sunhawk Agent gossip to db.
This commit is contained in:
@@ -19,18 +19,18 @@
|
||||
/* ScriptData
|
||||
SDName: Bloodmyst_Isle
|
||||
SD%Complete: 80
|
||||
SDComment: Quest support: 9670, 9756(gossip items text needed).
|
||||
SDComment: Quest support: 9670, 9667
|
||||
SDCategory: Bloodmyst Isle
|
||||
EndScriptData */
|
||||
|
||||
/* ContentData
|
||||
npc_webbed_creature
|
||||
npc_captured_sunhawk_agent
|
||||
npc_princess_stillpine
|
||||
go_princess_stillpines_cage
|
||||
EndContentData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "ScriptedGossip.h"
|
||||
#include "Player.h"
|
||||
|
||||
/*######
|
||||
@@ -40,6 +40,11 @@ EndContentData */
|
||||
//possible creatures to be spawned
|
||||
uint32 const possibleSpawns[32] = {17322, 17661, 17496, 17522, 17340, 17352, 17333, 17524, 17654, 17348, 17339, 17345, 17359, 17353, 17336, 17550, 17330, 17701, 17321, 17680, 17325, 17320, 17683, 17342, 17715, 17334, 17341, 17338, 17337, 17346, 17344, 17327};
|
||||
|
||||
enum WebbedCreature
|
||||
{
|
||||
NPC_EXPEDITION_RESEARCHER = 17681
|
||||
};
|
||||
|
||||
class npc_webbed_creature : public CreatureScript
|
||||
{
|
||||
public:
|
||||
@@ -65,9 +70,8 @@ public:
|
||||
switch (urand(0, 2))
|
||||
{
|
||||
case 0:
|
||||
spawnCreatureID = 17681;
|
||||
if (Player* player = killer->ToPlayer())
|
||||
player->KilledMonsterCredit(spawnCreatureID, 0);
|
||||
player->KilledMonsterCredit(NPC_EXPEDITION_RESEARCHER, 0);
|
||||
break;
|
||||
case 1:
|
||||
case 2:
|
||||
@@ -82,72 +86,6 @@ public:
|
||||
|
||||
};
|
||||
|
||||
/*######
|
||||
## npc_captured_sunhawk_agent
|
||||
######*/
|
||||
|
||||
#define C_SUNHAWK_TRIGGER 17974
|
||||
|
||||
#define GOSSIP_HELLO_CSA "[PH] "
|
||||
#define GOSSIP_SELECT_CSA1 "[PH] "
|
||||
#define GOSSIP_SELECT_CSA2 "[PH] "
|
||||
#define GOSSIP_SELECT_CSA3 "[PH] "
|
||||
#define GOSSIP_SELECT_CSA4 "[PH] "
|
||||
#define GOSSIP_SELECT_CSA5 "[PH] "
|
||||
|
||||
class npc_captured_sunhawk_agent : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_captured_sunhawk_agent() : CreatureScript("npc_captured_sunhawk_agent") { }
|
||||
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) OVERRIDE
|
||||
{
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (action)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
||||
player->SEND_GOSSIP_MENU(9137, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
|
||||
player->SEND_GOSSIP_MENU(9138, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+3:
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
|
||||
player->SEND_GOSSIP_MENU(9139, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+4:
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
|
||||
player->SEND_GOSSIP_MENU(9140, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+5:
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
|
||||
player->SEND_GOSSIP_MENU(9141, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+6:
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
player->TalkedToCreature(C_SUNHAWK_TRIGGER, creature->GetGUID());
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
|
||||
{
|
||||
if (player->HasAura(31609) && player->GetQuestStatus(9756) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_CSA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
||||
player->SEND_GOSSIP_MENU(9136, creature->GetGUID());
|
||||
}
|
||||
else
|
||||
player->SEND_GOSSIP_MENU(9134, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
/*######
|
||||
## Quest 9667: Saving Princess Stillpine
|
||||
######*/
|
||||
@@ -206,7 +144,6 @@ public:
|
||||
void AddSC_bloodmyst_isle()
|
||||
{
|
||||
new npc_webbed_creature();
|
||||
new npc_captured_sunhawk_agent();
|
||||
new npc_princess_stillpine();
|
||||
new go_princess_stillpines_cage();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user