CMake: Use inherited dependencies in scripts

* Removes the circular dependency between game <-> scripts
This commit is contained in:
Aokromes
2016-08-10 00:33:48 +02:00
parent b96f20c0d4
commit 7ef9b246b5
7 changed files with 66 additions and 125 deletions

View File

@@ -0,0 +1,23 @@
/*
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SC_SCRIPTLOADER_H
#define SC_SCRIPTLOADER_H
void AddScripts();
#endif