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Core/Entities: GameObjectDespawn packet is only sent for GameObjects
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@@ -654,7 +654,7 @@ public:
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if (objectType < 0)
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{
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if (objectType == -1)
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object->SendObjectDeSpawnAnim(object->GetGUID());
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object->SendGameObjectDespawn();
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else if (objectType == -2)
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return false;
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return true;
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