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*Calculate spell points when casting but not hitting.
--HG-- branch : trunk
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@@ -1258,7 +1258,7 @@ void Spell::EffectDummy(uint32 i)
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//Life Tap (only it have this with dummy effect)
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if (m_spellInfo->SpellFamilyFlags == 0x40000)
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{
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float cost = m_currentBasePoints[0]+1;
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float cost = m_currentBasePoints[0];//+1;
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if(Player* modOwner = m_caster->GetSpellModOwner())
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modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, cost,this);
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@@ -1502,7 +1502,7 @@ void Spell::EffectDummy(uint32 i)
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if(!unitTarget)
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return;
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uint32 spell_id = m_currentBasePoints[i]+1;
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uint32 spell_id = m_spellInfo->EffectBasePoints[i]+1;//m_currentBasePoints[i]+1;
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SpellEntry const* spell_proto = sSpellStore.LookupEntry(spell_id);
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if(!spell_proto)
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return;
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@@ -2470,20 +2470,22 @@ void Spell::DoCreateItem(uint32 i, uint32 itemtype)
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// TODO: maybe all this can be replaced by using correct calculated `damage` value
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if(pProto->Class != ITEM_CLASS_CONSUMABLE || m_spellInfo->SpellFamilyName != SPELLFAMILY_MAGE)
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{
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int32 basePoints = m_currentBasePoints[i];
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num_to_add = m_currentBasePoints[i];
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/*int32 basePoints = m_currentBasePoints[i];
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int32 randomPoints = m_spellInfo->EffectDieSides[i];
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if (randomPoints)
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num_to_add = basePoints + irand(1, randomPoints);
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else
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num_to_add = basePoints + 1;
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num_to_add = basePoints + 1;*/
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}
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else if (pProto->MaxCount == 1)
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num_to_add = 1;
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else if(player->getLevel() >= m_spellInfo->spellLevel)
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{
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int32 basePoints = m_currentBasePoints[i];
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num_to_add = m_currentBasePoints[i];
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/*int32 basePoints = m_currentBasePoints[i];
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float pointPerLevel = m_spellInfo->EffectRealPointsPerLevel[i];
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num_to_add = basePoints + 1 + uint32((player->getLevel() - m_spellInfo->spellLevel)*pointPerLevel);
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num_to_add = basePoints + 1 + uint32((player->getLevel() - m_spellInfo->spellLevel)*pointPerLevel);*/
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}
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else
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num_to_add = 2;
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@@ -2894,7 +2896,7 @@ void Spell::EffectOpenLock(uint32 /*i*/)
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SkillId = SKILL_LOCKPICKING;
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// skill bonus provided by casting spell (mostly item spells)
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uint32 spellSkillBonus = uint32(m_currentBasePoints[0]+1);
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uint32 spellSkillBonus = uint32(m_currentBasePoints[0]/*+1*/);
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uint32 reqSkillValue = lockInfo->requiredminingskill;
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@@ -3798,7 +3800,7 @@ void Spell::EffectEnchantItemTmp(uint32 i)
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// Shaman Rockbiter Weapon
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if(i==0 && m_spellInfo->Effect[1]==SPELL_EFFECT_DUMMY)
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{
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int32 enchnting_damage = m_currentBasePoints[1]+1;
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int32 enchnting_damage = m_currentBasePoints[1];//+1;
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// enchanting id selected by calculated damage-per-sec stored in Effect[1] base value
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// with already applied percent bonus from Elemental Weapons talent
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@@ -5304,7 +5306,7 @@ void Spell::EffectEnchantHeldItem(uint32 i)
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uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
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int32 duration = GetSpellDuration(m_spellInfo); //Try duration index first ..
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if(!duration)
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duration = m_currentBasePoints[i]+1; //Base points after ..
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duration = m_currentBasePoints[i];//+1; //Base points after ..
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if(!duration)
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duration = 10; //10 seconds for enchants which don't have listed duration
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@@ -5610,7 +5612,7 @@ void Spell::EffectReputation(uint32 i)
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Player *_player = (Player*)unitTarget;
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int32 rep_change = m_currentBasePoints[i]+1; // field store reputation change -1
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int32 rep_change = m_currentBasePoints[i];//+1; // field store reputation change -1
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uint32 faction_id = m_spellInfo->EffectMiscValue[i];
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