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Core/Utils: replaced std::random_shuffle with our own implementation using SFMT random generator
(cherry picked from commit 9e371b766c)
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@@ -102,7 +102,7 @@ public:
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Sequence[i] = Phase(i);
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/// This ensures a random order and only executes each phase once.
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std::random_shuffle(Sequence, Sequence + PHASE_GORTOK_PALEHOOF);
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Trinity::Containers::RandomShuffle(Sequence);
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uiArcingSmashTimer = 15000;
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uiImpaleTimer = 12000;
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@@ -118,7 +118,7 @@ public:
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uint32 uiWhiteringRoarTimer;
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Phase currentPhase;
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uint8 AddCount;
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Phase Sequence[4];
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std::array<Phase, 4> Sequence;
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void Reset() override
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{
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