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Core/Maps: All RespawnInfo* handed to outside code are now RespawnInfo const*, to signify that outside code has zero business changing these.
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@@ -3093,9 +3093,11 @@ bool Map::CheckRespawn(RespawnInfo* info)
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return true;
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}
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void Map::Respawn(RespawnInfo* info, CharacterDatabaseTransaction dbTrans)
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void Map::Respawn(RespawnInfo const* info, CharacterDatabaseTransaction dbTrans)
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{
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info->respawnTime = GameTime::GetGameTime();
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if (info->respawnTime <= GameTime::GetGameTime())
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return;
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const_cast<RespawnInfo*>(info)->respawnTime = GameTime::GetGameTime();
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_respawnTimes.increase(info->handle);
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SaveRespawnInfoDB(*info, dbTrans);
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}
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@@ -3156,14 +3158,14 @@ bool Map::AddRespawnInfo(RespawnInfo const& info)
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return true;
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}
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static void PushRespawnInfoFrom(std::vector<RespawnInfo*>& data, RespawnInfoMap const& map)
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static void PushRespawnInfoFrom(std::vector<RespawnInfo const*>& data, RespawnInfoMap const& map)
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{
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data.reserve(data.size() + map.size());
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for (auto const& pair : map)
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data.push_back(pair.second);
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}
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void Map::GetRespawnInfo(std::vector<RespawnInfo*>& respawnData, SpawnObjectTypeMask types) const
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void Map::GetRespawnInfo(std::vector<RespawnInfo const*>& respawnData, SpawnObjectTypeMask types) const
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{
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if (types & SPAWN_TYPEMASK_CREATURE)
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PushRespawnInfoFrom(respawnData, _creatureRespawnTimesBySpawnId);
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@@ -3171,7 +3173,7 @@ void Map::GetRespawnInfo(std::vector<RespawnInfo*>& respawnData, SpawnObjectType
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PushRespawnInfoFrom(respawnData, _gameObjectRespawnTimesBySpawnId);
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}
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RespawnInfo* Map::GetRespawnInfo(SpawnObjectType type, ObjectGuid::LowType spawnId) const
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RespawnInfo const* Map::GetRespawnInfo(SpawnObjectType type, ObjectGuid::LowType spawnId) const
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{
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RespawnInfoMap const& map = GetRespawnMapForType(type);
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auto it = map.find(spawnId);
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