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Core/Void Storage: Implemented saving item upgrade and bonuses for items deposited in void storage
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@@ -1549,6 +1549,8 @@ CREATE TABLE `character_void_storage` (
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`creatorGuid` bigint(20) unsigned NOT NULL DEFAULT '0',
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`randomProperty` int(10) unsigned NOT NULL DEFAULT '0',
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`suffixFactor` int(10) unsigned NOT NULL DEFAULT '0',
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`upgradeId` int(10) unsigned NOT NULL DEFAULT '0',
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`bonusListIDs` text,
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PRIMARY KEY (`itemId`),
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UNIQUE KEY `idx_player_slot` (`playerGuid`,`slot`),
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KEY `idx_player` (`playerGuid`)
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3
sql/updates/characters/2015_08_12_00_characters.sql
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3
sql/updates/characters/2015_08_12_00_characters.sql
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@@ -0,0 +1,3 @@
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ALTER TABLE `character_void_storage`
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ADD `upgradeId` INT(10) UNSIGNED NOT NULL DEFAULT '0' AFTER `suffixFactor`,
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ADD `bonusListIDs` TEXT AFTER `upgradeId`;
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