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REPO: code-style clean-up
* Fixed pPlayer->player * Fixed pCreature->creature ~DevNote: codestyle for Player should be (*player), not *plr or *p... same goes for Creatures (*creature)... more cleaning needed. We've way too many codestyles happening here.
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@@ -100,29 +100,29 @@ void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* sou
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// Helpers for ScriptProcess method.
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inline Player* Map::_GetScriptPlayerSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo) const
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{
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Player* pPlayer = NULL;
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Player* player = NULL;
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if (!source && !target)
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sLog->outError("%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str());
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else
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{
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// Check target first, then source.
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if (target)
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pPlayer = target->ToPlayer();
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if (!pPlayer && source)
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pPlayer = source->ToPlayer();
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player = target->ToPlayer();
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if (!player && source)
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player = source->ToPlayer();
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if (!pPlayer)
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if (!player)
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sLog->outError("%s neither source nor target object is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
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scriptInfo->GetDebugInfo().c_str(),
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source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0,
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target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0);
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}
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return pPlayer;
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return player;
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}
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inline Creature* Map::_GetScriptCreatureSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo, bool bReverse) const
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{
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Creature* pCreature = NULL;
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Creature* creature = NULL;
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if (!source && !target)
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sLog->outError("%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str());
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else
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@@ -131,26 +131,26 @@ inline Creature* Map::_GetScriptCreatureSourceOrTarget(Object* source, Object* t
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{
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// Check target first, then source.
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if (target)
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pCreature = target->ToCreature();
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if (!pCreature && source)
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pCreature = source->ToCreature();
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creature = target->ToCreature();
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if (!creature && source)
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creature = source->ToCreature();
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}
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else
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{
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// Check source first, then target.
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if (source)
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pCreature = source->ToCreature();
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if (!pCreature && target)
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pCreature = target->ToCreature();
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creature = source->ToCreature();
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if (!creature && target)
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creature = target->ToCreature();
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}
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if (!pCreature)
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if (!creature)
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sLog->outError("%s neither source nor target are creatures (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
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scriptInfo->GetDebugInfo().c_str(),
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source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0,
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target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0);
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}
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return pCreature;
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return creature;
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}
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inline Unit* Map::_GetScriptUnit(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
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@@ -173,32 +173,32 @@ inline Unit* Map::_GetScriptUnit(Object* obj, bool isSource, const ScriptInfo* s
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inline Player* Map::_GetScriptPlayer(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
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{
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Player* pPlayer = NULL;
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Player* player = NULL;
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if (!obj)
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sLog->outError("%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
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else
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{
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pPlayer = obj->ToPlayer();
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if (!pPlayer)
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player = obj->ToPlayer();
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if (!player)
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sLog->outError("%s %s object is not a player (TypeId: %u, Entry: %u, GUID: %u).",
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scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
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}
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return pPlayer;
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return player;
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}
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inline Creature* Map::_GetScriptCreature(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
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{
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Creature* pCreature = NULL;
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Creature* creature = NULL;
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if (!obj)
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sLog->outError("%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
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else
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{
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pCreature = obj->ToCreature();
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if (!pCreature)
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creature = obj->ToCreature();
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if (!creature)
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sLog->outError("%s %s object is not a creature (TypeId: %u, Entry: %u, GUID: %u).", scriptInfo->GetDebugInfo().c_str(),
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isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
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}
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return pCreature;
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return creature;
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}
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inline WorldObject* Map::_GetScriptWorldObject(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
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