Core/NetworkIO: Added latency info for opcodes overflow log

This commit is contained in:
Michael
2014-06-06 19:41:57 +02:00
parent 455690438f
commit 8207aff0d6
4 changed files with 5 additions and 5 deletions

View File

@@ -761,7 +761,7 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket& recvData)
{
if (PlayerLoading() || GetPlayer() != NULL)
{
TC_LOG_ERROR("network", "Player tryes to login again, AccountId = %d", GetAccountId());
TC_LOG_ERROR("network", "Player tries to login again, AccountId = %d", GetAccountId());
KickPlayer();
return;
}