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Core/NetworkIO: Added latency info for opcodes overflow log
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@@ -46,7 +46,7 @@ void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket)
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uint32 talentId, talentRank;
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// Client has max 44 talents for tree for 3 trees, rounded up : 150
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const int MaxTalentsCount = 150;
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uint32 const MaxTalentsCount = 150;
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for (uint32 i = 0; i < talentsCount && i < MaxTalentsCount; ++i)
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{
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