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Merge pull request #16156 from Treeston/3.3.5-instancerevive2
Game/Maps: Instance handling bug-fix follow-up
(cherry picked from commit ae4fcc3685)
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@@ -3145,7 +3145,7 @@ bool InstanceMap::AddPlayerToMap(Player* player, bool initPlayer /*= true*/)
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{
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if (group)
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{
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// solo saves should be reset when entering a group
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// solo saves should have been reset when the map was loaded
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InstanceGroupBind* groupBind = group->GetBoundInstance(this);
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if (playerBind && playerBind->save != mapSave)
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{
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