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Merge pull request #16156 from Treeston/3.3.5-instancerevive2
Game/Maps: Instance handling bug-fix follow-up
(cherry picked from commit ae4fcc3685)
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@@ -164,7 +164,11 @@ Map* MapInstanced::CreateInstanceForPlayer(const uint32 mapId, Player* player, u
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{
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groupBind = group->GetBoundInstance(this);
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if (groupBind)
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{
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// solo saves should be reset when entering a group's instance
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player->UnbindInstance(GetId(), player->GetDifficultyID(GetEntry()));
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pSave = groupBind->save;
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}
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}
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}
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if (pSave)
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