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[7577] Implement YellToZone for different world object types. Author: VladimirMangos
--HG-- branch : trunk
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@@ -1516,6 +1516,13 @@ void WorldObject::MonsterYell(int32 textId, uint32 language, uint64 TargetGuid)
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cell_lock->Visit(cell_lock, message, *GetMap());
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}
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void WorldObject::MonsterYellToZone(int32 textId, uint32 language, uint64 TargetGuid)
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{
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MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid);
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MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
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GetMap()->BroadcastWorker(say_do,GetZoneId());
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}
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void WorldObject::MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote)
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{
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CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY());
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