Core: Fix some build errors after code style cleanup

This commit is contained in:
Machiavelli
2011-10-08 13:20:04 +02:00
parent 9397e7a16f
commit 82dbe7bc17
7 changed files with 34 additions and 34 deletions

View File

@@ -25,7 +25,7 @@
#include "World.h"
#include "Group.h"
Mainstanced::Mainstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, DUNGEON_DIFFICULTY_NORMAL)
MapInstanced::MapInstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, DUNGEON_DIFFICULTY_NORMAL)
{
// initialize instanced maps list
m_InstancedMaps.clear();
@@ -33,7 +33,7 @@ Mainstanced::Mainstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, DUNGEON_
memset(&GridMapReference, 0, MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_GRIDS*sizeof(uint16));
}
void Mainstanced::InitVisibilityDistance()
void MapInstanced::InitVisibilityDistance()
{
if (m_InstancedMaps.empty())
return;
@@ -44,7 +44,7 @@ void Mainstanced::InitVisibilityDistance()
}
}
void Mainstanced::Update(const uint32 t)
void MapInstanced::Update(const uint32 t)
{
// take care of loaded GridMaps (when unused, unload it!)
Map::Update(t);
@@ -73,7 +73,7 @@ void Mainstanced::Update(const uint32 t)
}
}
void Mainstanced::DelayedUpdate(const uint32 diff)
void MapInstanced::DelayedUpdate(const uint32 diff)
{
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
i->second->DelayedUpdate(diff);
@@ -82,14 +82,14 @@ void Mainstanced::DelayedUpdate(const uint32 diff)
}
/*
void Mainstanced::RelocationNotify()
void MapInstanced::RelocationNotify()
{
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
i->second->RelocationNotify();
}
*/
void Mainstanced::UnloadAll()
void MapInstanced::UnloadAll()
{
// Unload instanced maps
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
@@ -110,7 +110,7 @@ void Mainstanced::UnloadAll()
- create the instance if it's not created already
- the player is not actually added to the instance (only in InstanceMap::Add)
*/
Map* Mainstanced::CreateInstance(const uint32 mapId, Player* player)
Map* MapInstanced::CreateInstance(const uint32 mapId, Player* player)
{
if (GetId() != mapId || !player)
return NULL;
@@ -170,7 +170,7 @@ Map* Mainstanced::CreateInstance(const uint32 mapId, Player* player)
return map;
}
InstanceMap* Mainstanced::CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty)
InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty)
{
// load/create a map
ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, NULL);
@@ -192,7 +192,7 @@ InstanceMap* Mainstanced::CreateInstance(uint32 InstanceId, InstanceSave* save,
// some instances only have one difficulty
GetDownscaledMapDifficultyData(GetId(), difficulty);
sLog->outDebug(LOG_FILTER_MAPS, "Mainstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal");
sLog->outDebug(LOG_FILTER_MAPS, "MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal");
InstanceMap* map = new InstanceMap(GetId(), GetGridExpiry(), InstanceId, difficulty, this);
ASSERT(map->IsDungeon());
@@ -204,12 +204,12 @@ InstanceMap* Mainstanced::CreateInstance(uint32 InstanceId, InstanceSave* save,
return map;
}
BattlegroundMap* Mainstanced::CreateBattleground(uint32 InstanceId, Battleground* bg)
BattlegroundMap* MapInstanced::CreateBattleground(uint32 InstanceId, Battleground* bg)
{
// load/create a map
ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, NULL);
sLog->outDebug(LOG_FILTER_MAPS, "Mainstanced::CreateBattleground: map bg %d for %d created.", InstanceId, GetId());
sLog->outDebug(LOG_FILTER_MAPS, "MapInstanced::CreateBattleground: map bg %d for %d created.", InstanceId, GetId());
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), bg->GetMinLevel());
@@ -230,7 +230,7 @@ BattlegroundMap* Mainstanced::CreateBattleground(uint32 InstanceId, Battleground
}
// increments the iterator after erase
bool Mainstanced::DestroyInstance(InstancedMaps::iterator &itr)
bool MapInstanced::DestroyInstance(InstancedMaps::iterator &itr)
{
itr->second->RemoveAllPlayers();
if (itr->second->HavePlayers())
@@ -260,7 +260,7 @@ bool Mainstanced::DestroyInstance(InstancedMaps::iterator &itr)
return true;
}
bool Mainstanced::CanEnter(Player* /*player*/)
bool MapInstanced::CanEnter(Player* /*player*/)
{
//ASSERT(false);
return true;