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https://github.com/TrinityCore/TrinityCore.git
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Core/Misc: Reduce the scope of ReadMovementInfo (Unit -> Player)
This commit is contained in:
@@ -19,8 +19,7 @@
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#include "MovementStructures.h"
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#include "Player.h"
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//4.3.4
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MovementStatusElements PlayerMoveSequence[] =
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MovementStatusElements const PlayerMove[] =
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{
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MSEHasFallData,
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MSEHasGuidByte3,
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@@ -92,8 +91,7 @@ MovementStatusElements PlayerMoveSequence[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementFallLandSequence[] =
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MovementStatusElements const MovementFallLand[] =
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{
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MSEPositionX,
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MSEPositionY,
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@@ -165,8 +163,7 @@ MovementStatusElements MovementFallLandSequence[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementHeartBeatSequence[] =
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MovementStatusElements const MovementHeartBeat[] =
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{
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MSEPositionZ,
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MSEPositionX,
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@@ -238,8 +235,7 @@ MovementStatusElements MovementHeartBeatSequence[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementJumpSequence[] =
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MovementStatusElements const MovementJump[] =
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{
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MSEPositionY,
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MSEPositionX,
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@@ -311,8 +307,7 @@ MovementStatusElements MovementJumpSequence[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementSetFacingSequence[] =
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MovementStatusElements const MovementSetFacing[] =
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{
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MSEPositionX,
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MSEPositionY,
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@@ -384,8 +379,7 @@ MovementStatusElements MovementSetFacingSequence[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementSetPitchSequence[] =
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MovementStatusElements const MovementSetPitch[] =
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{
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MSEPositionX,
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MSEPositionZ,
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@@ -457,8 +451,7 @@ MovementStatusElements MovementSetPitchSequence[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementStartBackwardSequence[] =
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MovementStatusElements const MovementStartBackward[] =
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{
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MSEPositionX,
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MSEPositionZ,
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@@ -530,8 +523,7 @@ MovementStatusElements MovementStartBackwardSequence[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementStartForwardSequence[] =
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MovementStatusElements const MovementStartForward[] =
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{
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MSEPositionY,
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MSEPositionZ,
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@@ -604,8 +596,7 @@ MovementStatusElements MovementStartForwardSequence[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementStartStrafeLeftSequence[] =
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MovementStatusElements const MovementStartStrafeLeft[] =
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{
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MSEPositionZ,
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MSEPositionX,
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@@ -677,8 +668,7 @@ MovementStatusElements MovementStartStrafeLeftSequence[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementStartStrafeRightSequence[] =
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MovementStatusElements const MovementStartStrafeRight[] =
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{
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MSEPositionY,
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MSEPositionX,
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@@ -750,8 +740,7 @@ MovementStatusElements MovementStartStrafeRightSequence[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementStartTurnLeftSequence[] =
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MovementStatusElements const MovementStartTurnLeft[] =
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{
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MSEPositionY,
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MSEPositionX,
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@@ -823,8 +812,7 @@ MovementStatusElements MovementStartTurnLeftSequence[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementStartTurnRightSequence[] =
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MovementStatusElements const MovementStartTurnRight[] =
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{
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MSEPositionX,
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MSEPositionZ,
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@@ -896,8 +884,7 @@ MovementStatusElements MovementStartTurnRightSequence[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementStopSequence[] =
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MovementStatusElements const MovementStop[] =
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{
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MSEPositionX,
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MSEPositionY,
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@@ -969,8 +956,7 @@ MovementStatusElements MovementStopSequence[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementStopStrafeSequence[] =
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MovementStatusElements const MovementStopStrafe[] =
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{
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MSEPositionY,
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MSEPositionZ,
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@@ -1042,8 +1028,7 @@ MovementStatusElements MovementStopStrafeSequence[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementStopTurnSequence[] =
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MovementStatusElements const MovementStopTurn[] =
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{
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MSEPositionX,
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MSEPositionZ,
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@@ -1115,8 +1100,7 @@ MovementStatusElements MovementStopTurnSequence[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementStartAscendSequence[] =
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MovementStatusElements const MovementStartAscend[] =
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{
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MSEPositionX,
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MSEPositionY,
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@@ -1188,8 +1172,7 @@ MovementStatusElements MovementStartAscendSequence[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementStartDescendSequence[] =
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MovementStatusElements const MovementStartDescend[] =
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{
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MSEPositionY,
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MSEPositionZ,
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@@ -1261,8 +1244,7 @@ MovementStatusElements MovementStartDescendSequence[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementStartSwimSequence[] =
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MovementStatusElements const MovementStartSwim[] =
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{
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MSEPositionZ,
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MSEPositionX,
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@@ -1334,8 +1316,7 @@ MovementStatusElements MovementStartSwimSequence[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementStopSwimSequence[] =
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MovementStatusElements const MovementStopSwim[] =
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{
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MSEPositionX,
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MSEPositionY,
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@@ -1407,8 +1388,7 @@ MovementStatusElements MovementStopSwimSequence[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementStopAscendSequence[] =
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MovementStatusElements const MovementStopAscend[] =
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{
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MSEPositionZ,
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MSEPositionY,
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@@ -1480,8 +1460,7 @@ MovementStatusElements MovementStopAscendSequence[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementStopPitchSequence[] =
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MovementStatusElements const MovementStopPitch[] =
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{
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MSEPositionY,
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MSEPositionX,
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@@ -1553,8 +1532,7 @@ MovementStatusElements MovementStopPitchSequence[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementStartPitchDownSequence[] =
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MovementStatusElements const MovementStartPitchDown[] =
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{
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MSEPositionX,
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MSEPositionZ,
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@@ -1626,8 +1604,7 @@ MovementStatusElements MovementStartPitchDownSequence[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementStartPitchUpSequence[] =
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MovementStatusElements const MovementStartPitchUp[] =
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{
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MSEPositionZ,
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MSEPositionY,
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@@ -1699,7 +1676,7 @@ MovementStatusElements MovementStartPitchUpSequence[] =
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MSEEnd,
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};
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MovementStatusElements MoveChngTransport[]=
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MovementStatusElements const MoveChngTransport[]=
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{
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MSEPositionY,
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MSEPositionX,
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@@ -1777,8 +1754,7 @@ MovementStatusElements MoveChngTransport[]=
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MSEEnd,
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};
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// 4.3.4
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MovementStatusElements MoveSplineDone[] =
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MovementStatusElements const MoveSplineDone[] =
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{
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MSEPositionY,
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MSEPositionX,
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@@ -1857,8 +1833,7 @@ MovementStatusElements MoveSplineDone[] =
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MSEEnd,
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};
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// 4.3.4
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MovementStatusElements MoveNotActiveMover[] =
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MovementStatusElements const MoveNotActiveMover[] =
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{
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MSEPositionZ,
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MSEPositionX,
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@@ -1937,8 +1912,7 @@ MovementStatusElements MoveNotActiveMover[] =
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MSEEnd,
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};
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// 4.3.4
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MovementStatusElements DismissControlledVehicle[] =
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MovementStatusElements const DismissControlledVehicle[] =
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{
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MSEPositionY,
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MSEPositionZ,
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@@ -2017,8 +1991,7 @@ MovementStatusElements DismissControlledVehicle[] =
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MSEEnd,
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};
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// 4.3.4
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MovementStatusElements MoveUpdateTeleport[] =
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MovementStatusElements const MoveUpdateTeleport[] =
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{
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MSEPositionZ,
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MSEPositionY,
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@@ -2100,8 +2073,7 @@ MovementStatusElements MoveUpdateTeleport[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementSetRunMode[] =
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MovementStatusElements const MovementSetRunMode[] =
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{
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MSEPositionY,
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MSEPositionX,
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@@ -2173,8 +2145,7 @@ MovementStatusElements MovementSetRunMode[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementSetWalkMode[] =
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MovementStatusElements const MovementSetWalkMode[] =
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{
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MSEPositionY,
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MSEPositionX,
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@@ -2246,8 +2217,7 @@ MovementStatusElements MovementSetWalkMode[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementSetCanFly[] =
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MovementStatusElements const MovementSetCanFly[] =
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{
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MSEPositionZ,
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MSEPositionX,
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@@ -2319,8 +2289,7 @@ MovementStatusElements MovementSetCanFly[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementSetCanTransitionBetweenSwimAndFlyAck[] =
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MovementStatusElements const MovementSetCanTransitionBetweenSwimAndFlyAck[] =
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{
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MSEPositionZ,
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MSEPositionY,
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@@ -2393,8 +2362,7 @@ MovementStatusElements MovementSetCanTransitionBetweenSwimAndFlyAck[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementUpdateSwimSpeed[] =
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MovementStatusElements const MovementUpdateSwimSpeed[] =
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{
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MSEHasMovementFlags,
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MSEHasGuidByte2,
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@@ -2454,8 +2422,7 @@ MovementStatusElements MovementUpdateSwimSpeed[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementUpdateRunSpeed[] =
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MovementStatusElements const MovementUpdateRunSpeed[] =
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{
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MSEPositionZ,
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MSEPositionX,
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@@ -2528,8 +2495,7 @@ MovementStatusElements MovementUpdateRunSpeed[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementUpdateFlightSpeed[] =
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MovementStatusElements const MovementUpdateFlightSpeed[] =
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{
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MSEPositionY,
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MSEExtraElement,
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@@ -2589,8 +2555,7 @@ MovementStatusElements MovementUpdateFlightSpeed[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementUpdateCollisionHeight[] =
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MovementStatusElements const MovementUpdateCollisionHeight[] =
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{
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MSEPositionZ,
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MSEExtraElement,
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@@ -2650,8 +2615,7 @@ MovementStatusElements MovementUpdateCollisionHeight[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementForceRunSpeedChangeAck[] =
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MovementStatusElements const MovementForceRunSpeedChangeAck[] =
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{
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MSECounter,
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MSEPositionX,
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@@ -2725,8 +2689,7 @@ MovementStatusElements MovementForceRunSpeedChangeAck[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementSetCollisionHeightAck[] =
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MovementStatusElements const MovementSetCollisionHeightAck[] =
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{
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MSEExtraElement,
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MSEPositionX,
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@@ -2802,8 +2765,7 @@ MovementStatusElements MovementSetCollisionHeightAck[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementForceFlightSpeedChangeAck[] =
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MovementStatusElements const MovementForceFlightSpeedChangeAck[] =
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{
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MSECounter,
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MSEPositionZ,
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@@ -2877,8 +2839,7 @@ MovementStatusElements MovementForceFlightSpeedChangeAck[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementSetCanFlyAck[] =
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MovementStatusElements const MovementSetCanFlyAck[] =
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{
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MSEPositionY,
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MSECounter,
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@@ -2951,8 +2912,7 @@ MovementStatusElements MovementSetCanFlyAck[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementForceSwimSpeedChangeAck[] =
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MovementStatusElements const MovementForceSwimSpeedChangeAck[] =
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{
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MSEPositionX,
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MSECounter,
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@@ -3026,8 +2986,7 @@ MovementStatusElements MovementForceSwimSpeedChangeAck[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementForceWalkSpeedChangeAck[] =
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MovementStatusElements const MovementForceWalkSpeedChangeAck[] =
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{
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MSEPositionZ,
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MSEPositionY,
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@@ -3101,8 +3060,7 @@ MovementStatusElements MovementForceWalkSpeedChangeAck[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementForceRunBackSpeedChangeAck[] =
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MovementStatusElements const MovementForceRunBackSpeedChangeAck[] =
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{
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MSEExtraElement,
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MSECounter,
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@@ -3176,8 +3134,7 @@ MovementStatusElements MovementForceRunBackSpeedChangeAck[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementUpdateRunBackSpeed[] =
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MovementStatusElements const MovementUpdateRunBackSpeed[] =
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{
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MSEHasGuidByte1,
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MSEHasGuidByte2,
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@@ -3237,8 +3194,7 @@ MovementStatusElements MovementUpdateRunBackSpeed[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementUpdateWalkSpeed[] =
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MovementStatusElements const MovementUpdateWalkSpeed[] =
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{
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MSEHasOrientation,
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MSEZeroBit,
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@@ -3298,8 +3254,7 @@ MovementStatusElements MovementUpdateWalkSpeed[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements ForceMoveRootAck[] =
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MovementStatusElements const ForceMoveRootAck[] =
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{
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MSEPositionY,
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MSEPositionZ,
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@@ -3372,8 +3327,7 @@ MovementStatusElements ForceMoveRootAck[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements ForceMoveUnrootAck[] =
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MovementStatusElements const ForceMoveUnrootAck[] =
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{
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MSECounter,
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MSEPositionZ,
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@@ -3446,8 +3400,7 @@ MovementStatusElements ForceMoveUnrootAck[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementFallReset[] =
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MovementStatusElements const MovementFallReset[] =
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{
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MSEPositionZ,
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MSEPositionX,
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@@ -3519,8 +3472,7 @@ MovementStatusElements MovementFallReset[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementFeatherFallAck[] =
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MovementStatusElements const MovementFeatherFallAck[] =
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||||
{
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MSEPositionZ,
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MSECounter,
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@@ -3593,8 +3545,7 @@ MovementStatusElements MovementFeatherFallAck[] =
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MSEEnd,
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};
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//4.3.4
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MovementStatusElements MovementGravityDisableAck[] =
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MovementStatusElements const MovementGravityDisableAck[] =
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||||
{
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MSEPositionZ,
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MSEPositionY,
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@@ -3667,8 +3618,7 @@ MovementStatusElements MovementGravityDisableAck[] =
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MSEEnd,
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||||
};
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//4.3.4
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MovementStatusElements MovementGravityEnableAck[] =
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||||
MovementStatusElements const MovementGravityEnableAck[] =
|
||||
{
|
||||
MSEPositionZ,
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||||
MSEPositionX,
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||||
@@ -3741,8 +3691,7 @@ MovementStatusElements MovementGravityEnableAck[] =
|
||||
MSEEnd,
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||||
};
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||||
//4.3.4
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||||
MovementStatusElements MovementHoverAck[] =
|
||||
MovementStatusElements const MovementHoverAck[] =
|
||||
{
|
||||
MSECounter,
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||||
MSEPositionZ,
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||||
@@ -3815,8 +3764,7 @@ MovementStatusElements MovementHoverAck[] =
|
||||
MSEEnd,
|
||||
};
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||||
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||||
//4.3.4
|
||||
MovementStatusElements MovementKnockBackAck[] =
|
||||
MovementStatusElements const MovementKnockBackAck[] =
|
||||
{
|
||||
MSEPositionY,
|
||||
MSEPositionZ,
|
||||
@@ -3889,8 +3837,7 @@ MovementStatusElements MovementKnockBackAck[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
//4.3.4
|
||||
MovementStatusElements MovementWaterWalkAck[] =
|
||||
MovementStatusElements const MovementWaterWalkAck[] =
|
||||
{
|
||||
MSEPositionY,
|
||||
MSEPositionZ,
|
||||
@@ -3963,8 +3910,7 @@ MovementStatusElements MovementWaterWalkAck[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
//4.3.4
|
||||
MovementStatusElements MovementUpdateKnockBack[] =
|
||||
MovementStatusElements const MovementUpdateKnockBack[] =
|
||||
{
|
||||
MSEZeroBit,
|
||||
MSEHasGuidByte4,
|
||||
@@ -4023,7 +3969,7 @@ MovementStatusElements MovementUpdateKnockBack[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
MovementStatusElements SplineMoveSetWalkSpeed[] =
|
||||
MovementStatusElements const SplineMoveSetWalkSpeed[] =
|
||||
{
|
||||
MSEHasGuidByte0,
|
||||
MSEHasGuidByte6,
|
||||
@@ -4045,7 +3991,7 @@ MovementStatusElements SplineMoveSetWalkSpeed[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
MovementStatusElements SplineMoveSetRunSpeed[] =
|
||||
MovementStatusElements const SplineMoveSetRunSpeed[] =
|
||||
{
|
||||
MSEHasGuidByte4,
|
||||
MSEHasGuidByte0,
|
||||
@@ -4067,7 +4013,7 @@ MovementStatusElements SplineMoveSetRunSpeed[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
MovementStatusElements SplineMoveSetRunBackSpeed[] =
|
||||
MovementStatusElements const SplineMoveSetRunBackSpeed[] =
|
||||
{
|
||||
MSEHasGuidByte1,
|
||||
MSEHasGuidByte2,
|
||||
@@ -4089,7 +4035,7 @@ MovementStatusElements SplineMoveSetRunBackSpeed[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
MovementStatusElements SplineMoveSetSwimSpeed[] =
|
||||
MovementStatusElements const SplineMoveSetSwimSpeed[] =
|
||||
{
|
||||
MSEHasGuidByte4,
|
||||
MSEHasGuidByte2,
|
||||
@@ -4111,7 +4057,7 @@ MovementStatusElements SplineMoveSetSwimSpeed[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
MovementStatusElements SplineMoveSetSwimBackSpeed[] =
|
||||
MovementStatusElements const SplineMoveSetSwimBackSpeed[] =
|
||||
{
|
||||
MSEHasGuidByte0,
|
||||
MSEHasGuidByte1,
|
||||
@@ -4133,7 +4079,7 @@ MovementStatusElements SplineMoveSetSwimBackSpeed[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
MovementStatusElements SplineMoveSetTurnRate[] =
|
||||
MovementStatusElements const SplineMoveSetTurnRate[] =
|
||||
{
|
||||
MSEHasGuidByte2,
|
||||
MSEHasGuidByte4,
|
||||
@@ -4155,7 +4101,7 @@ MovementStatusElements SplineMoveSetTurnRate[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
MovementStatusElements SplineMoveSetFlightSpeed[] =
|
||||
MovementStatusElements const SplineMoveSetFlightSpeed[] =
|
||||
{
|
||||
MSEHasGuidByte7,
|
||||
MSEHasGuidByte4,
|
||||
@@ -4177,7 +4123,7 @@ MovementStatusElements SplineMoveSetFlightSpeed[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
MovementStatusElements SplineMoveSetFlightBackSpeed[] =
|
||||
MovementStatusElements const SplineMoveSetFlightBackSpeed[] =
|
||||
{
|
||||
MSEHasGuidByte2,
|
||||
MSEHasGuidByte1,
|
||||
@@ -4199,7 +4145,7 @@ MovementStatusElements SplineMoveSetFlightBackSpeed[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
MovementStatusElements SplineMoveSetPitchRate[] =
|
||||
MovementStatusElements const SplineMoveSetPitchRate[] =
|
||||
{
|
||||
MSEHasGuidByte3,
|
||||
MSEHasGuidByte5,
|
||||
@@ -4221,7 +4167,7 @@ MovementStatusElements SplineMoveSetPitchRate[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
MovementStatusElements MoveSetWalkSpeed[] =
|
||||
MovementStatusElements const MoveSetWalkSpeed[] =
|
||||
{
|
||||
MSEHasGuidByte0,
|
||||
MSEHasGuidByte4,
|
||||
@@ -4244,7 +4190,7 @@ MovementStatusElements MoveSetWalkSpeed[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
MovementStatusElements MoveSetRunSpeed[] =
|
||||
MovementStatusElements const MoveSetRunSpeed[] =
|
||||
{
|
||||
MSEHasGuidByte6,
|
||||
MSEHasGuidByte1,
|
||||
@@ -4267,7 +4213,7 @@ MovementStatusElements MoveSetRunSpeed[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
MovementStatusElements MoveSetRunBackSpeed[] =
|
||||
MovementStatusElements const MoveSetRunBackSpeed[] =
|
||||
{
|
||||
MSEHasGuidByte0,
|
||||
MSEHasGuidByte6,
|
||||
@@ -4290,7 +4236,7 @@ MovementStatusElements MoveSetRunBackSpeed[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
MovementStatusElements MoveSetSwimSpeed[] =
|
||||
MovementStatusElements const MoveSetSwimSpeed[] =
|
||||
{
|
||||
MSEHasGuidByte5,
|
||||
MSEHasGuidByte4,
|
||||
@@ -4313,7 +4259,7 @@ MovementStatusElements MoveSetSwimSpeed[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
MovementStatusElements MoveSetSwimBackSpeed[] =
|
||||
MovementStatusElements const MoveSetSwimBackSpeed[] =
|
||||
{
|
||||
MSEHasGuidByte4,
|
||||
MSEHasGuidByte2,
|
||||
@@ -4336,7 +4282,7 @@ MovementStatusElements MoveSetSwimBackSpeed[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
MovementStatusElements MoveSetTurnRate[] =
|
||||
MovementStatusElements const MoveSetTurnRate[] =
|
||||
{
|
||||
MSEHasGuidByte7,
|
||||
MSEHasGuidByte2,
|
||||
@@ -4359,7 +4305,7 @@ MovementStatusElements MoveSetTurnRate[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
MovementStatusElements MoveSetFlightSpeed[] =
|
||||
MovementStatusElements const MoveSetFlightSpeed[] =
|
||||
{
|
||||
MSEHasGuidByte0,
|
||||
MSEHasGuidByte5,
|
||||
@@ -4382,7 +4328,7 @@ MovementStatusElements MoveSetFlightSpeed[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
MovementStatusElements MoveSetFlightBackSpeed[] =
|
||||
MovementStatusElements const MoveSetFlightBackSpeed[] =
|
||||
{
|
||||
MSEHasGuidByte1,
|
||||
MSEHasGuidByte2,
|
||||
@@ -4405,7 +4351,7 @@ MovementStatusElements MoveSetFlightBackSpeed[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
MovementStatusElements MoveSetPitchRate[] =
|
||||
MovementStatusElements const MoveSetPitchRate[] =
|
||||
{
|
||||
MSEHasGuidByte1,
|
||||
MSEHasGuidByte2,
|
||||
@@ -4428,7 +4374,7 @@ MovementStatusElements MoveSetPitchRate[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
MovementStatusElements MoveSetCollisionHeight[] =
|
||||
MovementStatusElements const MoveSetCollisionHeight[] =
|
||||
{
|
||||
MSEZeroBit,
|
||||
MSEZeroBit,
|
||||
@@ -4453,7 +4399,7 @@ MovementStatusElements MoveSetCollisionHeight[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
MovementStatusElements SplineMoveSetWalkMode[] =
|
||||
MovementStatusElements const SplineMoveSetWalkMode[] =
|
||||
{
|
||||
MSEHasGuidByte7,
|
||||
MSEHasGuidByte6,
|
||||
@@ -4474,7 +4420,7 @@ MovementStatusElements SplineMoveSetWalkMode[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
MovementStatusElements SplineMoveSetRunMode[] =
|
||||
MovementStatusElements const SplineMoveSetRunMode[] =
|
||||
{
|
||||
MSEHasGuidByte5,
|
||||
MSEHasGuidByte6,
|
||||
@@ -4495,7 +4441,7 @@ MovementStatusElements SplineMoveSetRunMode[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
MovementStatusElements SplineMoveGravityDisable[] =
|
||||
MovementStatusElements const SplineMoveGravityDisable[] =
|
||||
{
|
||||
MSEHasGuidByte7,
|
||||
MSEHasGuidByte3,
|
||||
@@ -4516,7 +4462,7 @@ MovementStatusElements SplineMoveGravityDisable[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
MovementStatusElements SplineMoveGravityEnable[] =
|
||||
MovementStatusElements const SplineMoveGravityEnable[] =
|
||||
{
|
||||
MSEHasGuidByte5,
|
||||
MSEHasGuidByte4,
|
||||
@@ -4537,7 +4483,7 @@ MovementStatusElements SplineMoveGravityEnable[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
MovementStatusElements SplineMoveSetHover[] =
|
||||
MovementStatusElements const SplineMoveSetHover[] =
|
||||
{
|
||||
MSEHasGuidByte3,
|
||||
MSEHasGuidByte7,
|
||||
@@ -4558,7 +4504,7 @@ MovementStatusElements SplineMoveSetHover[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
MovementStatusElements SplineMoveUnsetHover[] =
|
||||
MovementStatusElements const SplineMoveUnsetHover[] =
|
||||
{
|
||||
MSEHasGuidByte6,
|
||||
MSEHasGuidByte7,
|
||||
@@ -4579,7 +4525,7 @@ MovementStatusElements SplineMoveUnsetHover[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
MovementStatusElements MoveSetCanFly[] =
|
||||
MovementStatusElements const MoveSetCanFly[] =
|
||||
{
|
||||
MSEHasGuidByte1,
|
||||
MSEHasGuidByte6,
|
||||
@@ -4601,7 +4547,7 @@ MovementStatusElements MoveSetCanFly[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
MovementStatusElements MoveUnsetCanFly[] =
|
||||
MovementStatusElements const MoveUnsetCanFly[] =
|
||||
{
|
||||
MSEHasGuidByte1,
|
||||
MSEHasGuidByte4,
|
||||
@@ -4623,7 +4569,7 @@ MovementStatusElements MoveUnsetCanFly[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
MovementStatusElements MoveSetHover[] =
|
||||
MovementStatusElements const MoveSetHover[] =
|
||||
{
|
||||
MSEHasGuidByte1,
|
||||
MSEHasGuidByte4,
|
||||
@@ -4645,7 +4591,7 @@ MovementStatusElements MoveSetHover[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
MovementStatusElements MoveUnsetHover[] =
|
||||
MovementStatusElements const MoveUnsetHover[] =
|
||||
{
|
||||
MSEHasGuidByte4,
|
||||
MSEHasGuidByte6,
|
||||
@@ -4667,7 +4613,7 @@ MovementStatusElements MoveUnsetHover[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
MovementStatusElements MoveWaterWalk[] =
|
||||
MovementStatusElements const MoveWaterWalk[] =
|
||||
{
|
||||
MSEHasGuidByte4,
|
||||
MSEHasGuidByte7,
|
||||
@@ -4689,7 +4635,7 @@ MovementStatusElements MoveWaterWalk[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
MovementStatusElements MoveLandWalk[] =
|
||||
MovementStatusElements const MoveLandWalk[] =
|
||||
{
|
||||
MSEHasGuidByte5,
|
||||
MSEHasGuidByte1,
|
||||
@@ -4711,7 +4657,7 @@ MovementStatusElements MoveLandWalk[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
MovementStatusElements MoveFeatherFall[] =
|
||||
MovementStatusElements const MoveFeatherFall[] =
|
||||
{
|
||||
MSEHasGuidByte3,
|
||||
MSEHasGuidByte1,
|
||||
@@ -4733,7 +4679,7 @@ MovementStatusElements MoveFeatherFall[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
MovementStatusElements MoveNormalFall[] =
|
||||
MovementStatusElements const MoveNormalFall[] =
|
||||
{
|
||||
MSECounter,
|
||||
MSEHasGuidByte3,
|
||||
@@ -4755,7 +4701,7 @@ MovementStatusElements MoveNormalFall[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
MovementStatusElements ChangeSeatsOnControlledVehicle[] =
|
||||
MovementStatusElements const ChangeSeatsOnControlledVehicle[] =
|
||||
{
|
||||
MSEPositionY,
|
||||
MSEPositionX,
|
||||
@@ -4844,7 +4790,7 @@ MovementStatusElements ChangeSeatsOnControlledVehicle[] =
|
||||
MSEEnd,
|
||||
};
|
||||
|
||||
MovementStatusElements CastSpellEmbeddedMovement[] =
|
||||
MovementStatusElements const CastSpellEmbeddedMovement[] =
|
||||
{
|
||||
MSEPositionZ,
|
||||
MSEPositionY,
|
||||
@@ -4918,22 +4864,30 @@ MovementStatusElements CastSpellEmbeddedMovement[] =
|
||||
|
||||
void Movement::ExtraMovementStatusElement::ReadNextElement(ByteBuffer& packet)
|
||||
{
|
||||
MovementStatusElements element = _elements[_index++];
|
||||
|
||||
if (element >= MSEHasGuidByte0 && element <= MSEHasGuidByte7)
|
||||
{
|
||||
Data.guid[element - MSEHasGuidByte0] = packet.ReadBit();
|
||||
return;
|
||||
}
|
||||
|
||||
if (element >= MSEGuidByte0 && element <= MSEGuidByte7)
|
||||
{
|
||||
packet.ReadByteSeq(Data.guid[element - MSEGuidByte0]);
|
||||
return;
|
||||
}
|
||||
MovementStatusElements const element = _elements[_index++];
|
||||
|
||||
switch (element)
|
||||
{
|
||||
case MSEHasGuidByte0:
|
||||
case MSEHasGuidByte1:
|
||||
case MSEHasGuidByte2:
|
||||
case MSEHasGuidByte3:
|
||||
case MSEHasGuidByte4:
|
||||
case MSEHasGuidByte5:
|
||||
case MSEHasGuidByte6:
|
||||
case MSEHasGuidByte7:
|
||||
Data.guid[element - MSEHasGuidByte0] = packet.ReadBit();
|
||||
break;
|
||||
case MSEGuidByte0:
|
||||
case MSEGuidByte1:
|
||||
case MSEGuidByte2:
|
||||
case MSEGuidByte3:
|
||||
case MSEGuidByte4:
|
||||
case MSEGuidByte5:
|
||||
case MSEGuidByte6:
|
||||
case MSEGuidByte7:
|
||||
packet.ReadByteSeq(Data.guid[element - MSEGuidByte0]);
|
||||
break;
|
||||
case MSEExtraFloat:
|
||||
packet >> Data.floatData;
|
||||
break;
|
||||
@@ -4948,22 +4902,30 @@ void Movement::ExtraMovementStatusElement::ReadNextElement(ByteBuffer& packet)
|
||||
|
||||
void Movement::ExtraMovementStatusElement::WriteNextElement(ByteBuffer& packet)
|
||||
{
|
||||
MovementStatusElements element = _elements[_index++];
|
||||
|
||||
if (element >= MSEHasGuidByte0 && element <= MSEHasGuidByte7)
|
||||
{
|
||||
packet.WriteBit(Data.guid[element - MSEHasGuidByte0]);
|
||||
return;
|
||||
}
|
||||
|
||||
if (element >= MSEGuidByte0 && element <= MSEGuidByte7)
|
||||
{
|
||||
packet.WriteByteSeq(Data.guid[element - MSEGuidByte0]);
|
||||
return;
|
||||
}
|
||||
MovementStatusElements const element = _elements[_index++];
|
||||
|
||||
switch (element)
|
||||
{
|
||||
case MSEHasGuidByte0:
|
||||
case MSEHasGuidByte1:
|
||||
case MSEHasGuidByte2:
|
||||
case MSEHasGuidByte3:
|
||||
case MSEHasGuidByte4:
|
||||
case MSEHasGuidByte5:
|
||||
case MSEHasGuidByte6:
|
||||
case MSEHasGuidByte7:
|
||||
packet.WriteBit(Data.guid[element - MSEHasGuidByte0]);
|
||||
break;
|
||||
case MSEGuidByte0:
|
||||
case MSEGuidByte1:
|
||||
case MSEGuidByte2:
|
||||
case MSEGuidByte3:
|
||||
case MSEGuidByte4:
|
||||
case MSEGuidByte5:
|
||||
case MSEGuidByte6:
|
||||
case MSEGuidByte7:
|
||||
packet.WriteByteSeq(Data.guid[element - MSEGuidByte0]);
|
||||
break;
|
||||
case MSEExtraFloat:
|
||||
packet << Data.floatData;
|
||||
break;
|
||||
@@ -4976,14 +4938,14 @@ void Movement::ExtraMovementStatusElement::WriteNextElement(ByteBuffer& packet)
|
||||
}
|
||||
}
|
||||
|
||||
bool Movement::PrintInvalidSequenceElement(MovementStatusElements element, char const* function)
|
||||
bool Movement::PrintInvalidSequenceElement(MovementStatusElements const element, char const* function)
|
||||
{
|
||||
sLog->outError(LOG_FILTER_UNITS, "Incorrect sequence element %d detected at %s", element, function);
|
||||
return false;
|
||||
}
|
||||
|
||||
Movement::PacketSender::PacketSender(Unit* unit, Opcodes serverControl, Opcodes playerControl, Opcodes broadcast /*= SMSG_PLAYER_MOVE*/, ExtraMovementStatusElement* extras /*= NULL*/)
|
||||
: _unit(unit), _extraElements(extras)
|
||||
: _extraElements(extras), _unit(unit)
|
||||
{
|
||||
if (unit->GetTypeId() == TYPEID_PLAYER && unit->ToPlayer()->m_mover->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
@@ -4999,12 +4961,16 @@ Movement::PacketSender::PacketSender(Unit* unit, Opcodes serverControl, Opcodes
|
||||
|
||||
void Movement::PacketSender::Send() const
|
||||
{
|
||||
bool isPlayerMovement = _unit->GetTypeId() == TYPEID_PLAYER && _unit->ToPlayer()->m_mover->GetTypeId() == TYPEID_PLAYER;
|
||||
if (isPlayerMovement && _selfOpcode != NULL_OPCODE)
|
||||
bool isPlayerMovement = false;
|
||||
if (Player* player = _unit->ToPlayer())
|
||||
{
|
||||
WorldPacket data(_selfOpcode);
|
||||
_unit->WriteMovementInfo(data, _extraElements);
|
||||
_unit->ToPlayer()->SendDirectMessage(&data);
|
||||
isPlayerMovement = player->m_mover->GetTypeId() == TYPEID_PLAYER;
|
||||
if (isPlayerMovement && _selfOpcode != NULL_OPCODE)
|
||||
{
|
||||
WorldPacket data(_selfOpcode);
|
||||
_unit->WriteMovementInfo(data, _extraElements);
|
||||
player->SendDirectMessage(&data);
|
||||
}
|
||||
}
|
||||
|
||||
if (_broadcast != NULL_OPCODE)
|
||||
@@ -5019,56 +4985,56 @@ void Movement::PacketSender::Send() const
|
||||
}
|
||||
}
|
||||
|
||||
MovementStatusElements* GetMovementStatusElementsSequence(Opcodes opcode)
|
||||
MovementStatusElements const* GetMovementStatusElementsSequence(Opcodes opcode)
|
||||
{
|
||||
switch (opcode)
|
||||
{
|
||||
case MSG_MOVE_FALL_LAND:
|
||||
return MovementFallLandSequence;
|
||||
return MovementFallLand;
|
||||
case MSG_MOVE_HEARTBEAT:
|
||||
return MovementHeartBeatSequence;
|
||||
return MovementHeartBeat;
|
||||
case MSG_MOVE_JUMP:
|
||||
return MovementJumpSequence;
|
||||
return MovementJump;
|
||||
case MSG_MOVE_SET_FACING:
|
||||
return MovementSetFacingSequence;
|
||||
return MovementSetFacing;
|
||||
case MSG_MOVE_SET_PITCH:
|
||||
return MovementSetPitchSequence;
|
||||
return MovementSetPitch;
|
||||
case MSG_MOVE_START_ASCEND:
|
||||
return MovementStartAscendSequence;
|
||||
return MovementStartAscend;
|
||||
case MSG_MOVE_START_BACKWARD:
|
||||
return MovementStartBackwardSequence;
|
||||
return MovementStartBackward;
|
||||
case MSG_MOVE_START_DESCEND:
|
||||
return MovementStartDescendSequence;
|
||||
return MovementStartDescend;
|
||||
case MSG_MOVE_START_FORWARD:
|
||||
return MovementStartForwardSequence;
|
||||
return MovementStartForward;
|
||||
case MSG_MOVE_START_PITCH_DOWN:
|
||||
return MovementStartPitchDownSequence;
|
||||
return MovementStartPitchDown;
|
||||
case MSG_MOVE_START_PITCH_UP:
|
||||
return MovementStartPitchUpSequence;
|
||||
return MovementStartPitchUp;
|
||||
case MSG_MOVE_START_STRAFE_LEFT:
|
||||
return MovementStartStrafeLeftSequence;
|
||||
return MovementStartStrafeLeft;
|
||||
case MSG_MOVE_START_STRAFE_RIGHT:
|
||||
return MovementStartStrafeRightSequence;
|
||||
return MovementStartStrafeRight;
|
||||
case MSG_MOVE_START_SWIM:
|
||||
return MovementStartSwimSequence;
|
||||
return MovementStartSwim;
|
||||
case MSG_MOVE_START_TURN_LEFT:
|
||||
return MovementStartTurnLeftSequence;
|
||||
return MovementStartTurnLeft;
|
||||
case MSG_MOVE_START_TURN_RIGHT:
|
||||
return MovementStartTurnRightSequence;
|
||||
return MovementStartTurnRight;
|
||||
case MSG_MOVE_STOP:
|
||||
return MovementStopSequence;
|
||||
return MovementStop;
|
||||
case MSG_MOVE_STOP_ASCEND:
|
||||
return MovementStopAscendSequence;
|
||||
return MovementStopAscend;
|
||||
case MSG_MOVE_STOP_PITCH:
|
||||
return MovementStopPitchSequence;
|
||||
return MovementStopPitch;
|
||||
case MSG_MOVE_STOP_STRAFE:
|
||||
return MovementStopStrafeSequence;
|
||||
return MovementStopStrafe;
|
||||
case MSG_MOVE_STOP_SWIM:
|
||||
return MovementStopSwimSequence;
|
||||
return MovementStopSwim;
|
||||
case MSG_MOVE_STOP_TURN:
|
||||
return MovementStopTurnSequence;
|
||||
return MovementStopTurn;
|
||||
case SMSG_PLAYER_MOVE:
|
||||
return PlayerMoveSequence;
|
||||
return PlayerMove;
|
||||
case CMSG_MOVE_CHNG_TRANSPORT:
|
||||
return MoveChngTransport;
|
||||
case CMSG_MOVE_SPLINE_DONE:
|
||||
|
||||
Reference in New Issue
Block a user