From 83cf1e6aec0594f7d92bdebf52239867c3fd3abc Mon Sep 17 00:00:00 2001 From: jackpoz Date: Tue, 2 Jun 2015 19:16:42 +0200 Subject: [PATCH] Core/Player: Fix resurrection exploit Fix an exploit that allowed to resurrect even if corpse was not in range (teleport hack was required too) --- src/server/game/Entities/Player/Player.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 19cbd7e13a4..98b9d8a3d07 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1664,7 +1664,7 @@ class Player : public Unit, public GridObject void setResurrectRequestData(ObjectGuid guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana); void clearResurrectRequestData() { setResurrectRequestData(ObjectGuid::Empty, 0, 0.0f, 0.0f, 0.0f, 0, 0); } - bool isResurrectRequestedBy(ObjectGuid guid) const { return m_resurrectGUID == guid; } + bool isResurrectRequestedBy(ObjectGuid guid) const { return !m_resurrectGUID.IsEmpty() && m_resurrectGUID == guid; } bool isResurrectRequested() const { return !m_resurrectGUID.IsEmpty(); } void ResurrectUsingRequestData();